Iām not likely to buy this game, but Iām still more likely to buy it than willingly visit Florida (Iāll only go if I get sent to the concentration camp)
Iām not likely to buy this game, but Iām still more likely to buy it than willingly visit Florida (Iāll only go if I get sent to the concentration camp)
Iām well aware of how it worked in San Andreas. Fable 3 tried to eliminate menus and it was by far the worst game in the series because of it.
So, why did you say āliterally every RPG ever madeā if thereās, like, 2% of cRPGs that have that mechanic?