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Joined 1 year ago
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Cake day: June 23rd, 2023

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  • While this seems like a decent starting point I’ve got a few issues with this list. As others have mentioned there is little in the way of justification for these suggestions, and while I happen to agree with plenty of them, I’d personally like to see more reasoning, if not to appease people that already have opinions then to help newer users understand their options.

    On the topic of newer users I think an aggregate list like this should include a basic rundown on what adoption/migration/onboarding looks like for these services. Demystifying that process can lift a lot of the perceived weight non-“power users” might feel when faced with the leap from corporate platforms.

    Overall I think this is a good resource, and at least gives people some starting points, but it’s not without its flaws.












  • I’ve found using software meant for gaming often works better for this application. My personal choice is moonlight. I run it behind Tailscale so my connections never leave my devices. Even over cellular it’s snappy enough for non gaming tasks, and if I need to check on my dailies in a game or something similar, it handles that much better than any Remote Desktop product. I messed around with rust desk and could never get it quite working and didn’t feel comfortable using the public servers at the time. So I swapped to moonlight and it serves me well.

    Games on Whales is a containerized version of moonlight that I struggled to get working as well, but I thinks that’s because I’m a docker beginner.




  • Some folks have pointed out X-Com is a turn based game, and I agree with the suggestions that fit that.

    On the off chance you actually want a real time game, I’m a huge fan of the Kingdom series. The co-op one is called Kingdom Two Crowns. It’s an interesting take on real time strategy as it’s a 2d side scrolling game. You are managing a growing colony in a hostile land, and you have to build up your economy enough to construct a boat and sail to a new island. You end up having to double back to earlier islands as you unlock new tech, sometimes finding your village chugging along nicely, sometimes finding quite a grim scene in need of cleaning up.

    It’s a very chill game for the most part, with some higher stress moments that are paced well imo. I personally love the art style and music.



  • Okay, lots of other comments I didn’t read, and this might have been mentioned.

    👏Syncthing👏

    You mentioned OneDrive. I also jumped around storage solutions as I explored the FOSS world, and nothing hold a candle to Syncthing (in my opinion, but I want/need to try nextCloud). I won’t drone on about it, but if you’re looking to ditch another big data company that’s probably scraping your files, check out Syncthing


  • To be totally honest I didn’t look through everything you posted, but I’ve toyed with the idea of intranets myself and have come up with a handful of tools I really like.

    • Tailscale can be used when there is a necessity to connect remote locations over “The Internet”. It is a private VPN that provides ip addresses for connected devices that are only usable to other devices within your Tailnet
    • Syncthing can be spun up very quickly to distribute and sync files across devices on the local network, within your Tailnet, and yes over “The Internet” if need be. This is not full on web server level of hosting, but it can get some things off the ground quickly.

    The way I’ve used this to make an “Intranet” is outlined here. I use Obsidian for a lot of note taking, link storage, and general information gathering and navigating. Obsidian stores all it’s files as plain text in a normal folder structure, but this could also be done with htlm files and a normal browser. I can target any portion of these folders with Syncthing and keep them updated across all my devices through my Tailnet. The broader usage of this begins to get into the idea of an intranet.

    Let’s say I meet someone within this community, or maybe from one of the other locations. We get to talking and decide to exchange information from our respective collections. I fire up an ad hoc WiFi network off of say my phone, or a small portable router, add them to my Tailnet, which could even be optional given Syncthing’s built in encryption, add their devices Syncthing ID to the folder I want to share with them. They download a local copy of whatever data I want, and then can return to a hub of their own, maybe a home network, or a larger community wide network. Target the new data they have acquired, and sync it to the hub. We could then remove each other from our Tailnets and Syncthing instances, or leave them so we can automatically update differences when in proximity.

    That’s a rough idea of how I think this system could be used for a more “personal” internet. One that focuses more on direct and intentional communication and data storage, where each user or group of users is basically selecting which data they value enough to commit drive space to. I have also researched medium and long range “WiFi” networks using radio or other signals to trickle sync nodes over longer distances. I’ve even been inspired by Factorio’s logistic drone networks and thought to attach portable routers, single board computers, and storage drives to drones or even solar gliders that can trickle sync to nodes they pass over.

    Just some ideas that don’t quite fit the different systems you mentioned, but I think are a bit easier to spin up for individual users, and could decentralize the load of what you are trying to do even more. Could maybe post this in some of the other FOSS/networking/linux/privacy communities, but I’d maybe clean up the post a bit and make it clearer what you are after.