Yesterday I bought something on Steam for the first time in many years. (I have a large Steam library, but in recent years I’ve been getting games from gog and itch instead.)
Since I hadn’t bought from Steam in a long time I figured I should read the “Steam Subscriber agreement” that you have to click to accept when you buy something. Let me just say now, the agreement is a very very bad deal for customers.
It goes to great lengths to make it very clear that you don’t own anything. You aren’t buying anything, you have no essentially rights. You are simply paying for a license subscription to use software with various conditions. Valve is able to end your subscription with no refund if you break the agreement. And the best bit:
Furthermore, Valve may amend this Agreement (including any Subscription Terms or Rules of Use) unilaterally at any time in its sole discretion.
So by using Steam we’re putting a lot of trust in Valve; because the ‘agreement’ basically says they can do whatever they want, any time they want, for any reason they want.
Steam is quite good. I particularly appreciate their Linux support. But they are clearly using their position of dominance to make people agree to unfavourable terms. At the moment, things are fine. But make no mistake - when you use Steam, Valve has all the power. They can screw people over whenever they choose to.
With all that in mind, buying DRM free is better if you want to still have access to the software when a company decides to change direction for whatever reason.
Apparently you like to read. Open the EULA for basically any commercial software (not FOSS or open source, costs money, isn’t made by some small company, basically the same criteria as >90% of the games on Steam) and you are going to learn 2 things very quickly. First, all of them are just a license to use, and second, if there are patches or an online component you will have at least as many caveats and restrictions as what is included in the Steam TOS.
Now, I’m not saying you’re wrong or that I’m okay with this situation (I look for open source, free, then paid for all the software that lets me do whatever it is I’m trying to do), but the situation with Steam is very typical.
Terms like that matters more for some services than for others. For something like Spotify or Netflix, if they terminate the agreement it doesn’t matter much. You lose access, but there was no accumulated value. So you can just go somewhere with only minor inconvenience. Whereas on Steam, if they terminate the agreement then you could lose decades worth of accumulated games from your library - which could be very valuable. So that’s a big difference.
Now, it’s unlikely that Steam will just press delete on everyone’s account. But we can imagine a very profit-hungry leader taking over Steam and deciding to put the squeeze on their vast user-base. There are many things they could do; such as adding ads, requiring ‘consent’ to include spyware on your computer, or charging additional fees. Long term users would not be in a position to refuse these things, because their Steam library is being held as collateral.
If you trust that Steam is never going to give you up, and never going to let you down, etc. Then there is no problem. Things are currently going fine, and they may continue to be fine for a very long time. It’s just a matter of trust, and power, and hedging.
The thing here is, people will talk and if there are any serious issues, a lot of people, myself included, will have no moral objection to pirating the games they already paid for access to. And in some jurisdictions, it won’t even be illegal. Like with most enshittification situations, it isn’t going to be there one day and gone the next, so liberating your games won’t be overly difficult.
The big gotcha will be online multi-player games. If you don’t have a server, the client doesn’t matter.
Doesn’t matter, Steam offers DRM free games. Steam DRM is opt-in and can be broken by anyone in seconds, and games with other DRM have a big glowing warning on their store page. You give money to Steam for their servers that support multiplayer, their workshop, seamless patching, user forums, image hosting, controller support, Proton for Linux, SteamDB, easy multiplayer via the friends interface, achievement tracking, and a large majority cut to the developers. Your complaints apply to basically every storefront, the only way you’ll own data is by having it on your own disk which Steam lets you do.
Depends on the game, sometimes you can just delete the steam dll next to the executable, others require a steam emulator which amounts to just dropping in a spoofed steam dll. I think the preferred emulator these days is Goldberg steam emu on gitlab.
To be fair, if you would own it, they would have a very different legal framework to be working in. Would they be legally allowed to shut down their servers? Or would they have to run the company until bankruptcy, so maybe decades after steam stopped being profitable? Their product is a service based on. They want the service to be able to be ended. If you buy the games like you do on steam and you own them, can they end it?
It goes to great lengths to make it very clear that you don’t own anything. You aren’t buying anything, you have no essentially rights. You are simply paying for a license subscription to use software with various conditions. Valve is able to end your subscription with no refund if you break the agreement.
True, but:
but in recent years I’ve been getting games from gog
GOG shills always claim their platform is better because muh DRM-free games and actual ownership but GOG’s User Agreement states:
We give you and other GOG users the personal right (known legally as a ‘licence’) to use GOG services and to download, access and/or stream (depending on the content) and use GOG content. This licence is for your personal use. We can stop or suspend this licence in some situations, which are explained later on.
Yeah. That’s the difference. GOG can withdraw their services, but not the software that you’ve downloaded. Whereas Steam explicitly states that using the software may require their services (and it usually does).
Yesterday I bought something on Steam for the first time in many years. (I have a large Steam library, but in recent years I’ve been getting games from gog and itch instead.)
Since I hadn’t bought from Steam in a long time I figured I should read the “Steam Subscriber agreement” that you have to click to accept when you buy something. Let me just say now, the agreement is a very very bad deal for customers.
It goes to great lengths to make it very clear that you don’t own anything. You aren’t buying anything, you have no essentially rights. You are simply paying for a license subscription to use software with various conditions. Valve is able to end your subscription with no refund if you break the agreement. And the best bit:
So by using Steam we’re putting a lot of trust in Valve; because the ‘agreement’ basically says they can do whatever they want, any time they want, for any reason they want.
Steam is quite good. I particularly appreciate their Linux support. But they are clearly using their position of dominance to make people agree to unfavourable terms. At the moment, things are fine. But make no mistake - when you use Steam, Valve has all the power. They can screw people over whenever they choose to.
With all that in mind, buying DRM free is better if you want to still have access to the software when a company decides to change direction for whatever reason.
Apparently you like to read. Open the EULA for basically any commercial software (not FOSS or open source, costs money, isn’t made by some small company, basically the same criteria as >90% of the games on Steam) and you are going to learn 2 things very quickly. First, all of them are just a license to use, and second, if there are patches or an online component you will have at least as many caveats and restrictions as what is included in the Steam TOS.
Now, I’m not saying you’re wrong or that I’m okay with this situation (I look for open source, free, then paid for all the software that lets me do whatever it is I’m trying to do), but the situation with Steam is very typical.
Terms like that matters more for some services than for others. For something like Spotify or Netflix, if they terminate the agreement it doesn’t matter much. You lose access, but there was no accumulated value. So you can just go somewhere with only minor inconvenience. Whereas on Steam, if they terminate the agreement then you could lose decades worth of accumulated games from your library - which could be very valuable. So that’s a big difference.
Now, it’s unlikely that Steam will just press delete on everyone’s account. But we can imagine a very profit-hungry leader taking over Steam and deciding to put the squeeze on their vast user-base. There are many things they could do; such as adding ads, requiring ‘consent’ to include spyware on your computer, or charging additional fees. Long term users would not be in a position to refuse these things, because their Steam library is being held as collateral.
If you trust that Steam is never going to give you up, and never going to let you down, etc. Then there is no problem. Things are currently going fine, and they may continue to be fine for a very long time. It’s just a matter of trust, and power, and hedging.
The thing here is, people will talk and if there are any serious issues, a lot of people, myself included, will have no moral objection to pirating the games they already paid for access to. And in some jurisdictions, it won’t even be illegal. Like with most enshittification situations, it isn’t going to be there one day and gone the next, so liberating your games won’t be overly difficult.
The big gotcha will be online multi-player games. If you don’t have a server, the client doesn’t matter.
Doesn’t matter, Steam offers DRM free games. Steam DRM is opt-in and can be broken by anyone in seconds, and games with other DRM have a big glowing warning on their store page. You give money to Steam for their servers that support multiplayer, their workshop, seamless patching, user forums, image hosting, controller support, Proton for Linux, SteamDB, easy multiplayer via the friends interface, achievement tracking, and a large majority cut to the developers. Your complaints apply to basically every storefront, the only way you’ll own data is by having it on your own disk which Steam lets you do.
Oh, uh, hello. How does one break this DRM, out of curiosity?
Depends on the game, sometimes you can just delete the steam dll next to the executable, others require a steam emulator which amounts to just dropping in a spoofed steam dll. I think the preferred emulator these days is Goldberg steam emu on gitlab.
If you have Baldur’s Gate 3 you can boot it up from the Larian Launcher even if Steam is closed.
Very good point. Just because Valve hasn’t screwed us over yet is no excuse for assuming they never will.
Not saying that I disagree, but it has basically always been written like that…
Yeah, but that’s not a reason that something is bad. As pointed out. Buying DRM free is the only possibility to really own the games you purchased.
There’s anothee way to keep having access to software no matter what companies do.
I have the generic steam crack well saved in my computer in case the decide to pull the plug.
Very good idea, I gotta look into that
How you do it?
Welcome to the modern world. Pretty much lines up with 99% of services people use daily.
I won’t ever move from steam to GoG, valve makes everything too convenient.
You can use them both of course. That’s what I do, and I usually just go with the one with the best price or best deal.
If it’s a game that I really need to be DRM free, then GoG is best.
Steam effectively makes buying games itself count as MTX. They’re making your Steam library no different from your MMO inventory.
That said, I’m addicted.
To be fair, if you would own it, they would have a very different legal framework to be working in. Would they be legally allowed to shut down their servers? Or would they have to run the company until bankruptcy, so maybe decades after steam stopped being profitable? Their product is a service based on. They want the service to be able to be ended. If you buy the games like you do on steam and you own them, can they end it?
True, but:
GOG shills always claim their platform is better because muh DRM-free games and actual ownership but GOG’s User Agreement states:
But once you have downloaded the installer you have the game drm free. Put it on a usb stick or whatever, your gog account doesn’t matter any more.
Yeah. That’s the difference. GOG can withdraw their services, but not the software that you’ve downloaded. Whereas Steam explicitly states that using the software may require their services (and it usually does).