• ouRKaoS@lemmy.today
    link
    fedilink
    English
    arrow-up
    23
    ·
    5 months ago

    Nintendo stopped trying to push elite hardware after getting burned by the N64. They released a 64 bit console in an era of 32 bit consoles and didn’t dominate is sales like they expected.

    • TheGrandNagus@lemmy.world
      link
      fedilink
      English
      arrow-up
      19
      ·
      5 months ago

      They did with the GameCube.

      The GameCube absolutely spanked the Dreamcast and PS2 in terms of performance, and wasn’t far off the original Xbox.

      • w2tpmf@lemmy.world
        link
        fedilink
        English
        arrow-up
        9
        ·
        5 months ago

        The GameCube absolutely spanked the Dreamcast and PS2 in terms of performance

        But the PS2 demolished the GameCube in sales. Thet outsold them about 8 to 1. So that just makes it another example of the high end hardware NOT helping their sales like the comment you replied to was saying.

        • TheGrandNagus@lemmy.world
          link
          fedilink
          English
          arrow-up
          3
          ·
          5 months ago

          Yeah, that’s true. I was only replying to the N64 being the last of that era for Nintendo aspect of their comment.

    • kinkles@sh.itjust.works
      link
      fedilink
      English
      arrow-up
      12
      ·
      5 months ago

      Wasn’t the GameCube the last one? Considering Wii was the first console they released that wasn’t graphically on-par with the competition.

      • atocci@lemmy.world
        link
        fedilink
        English
        arrow-up
        5
        ·
        5 months ago

        The Game Cube was limited compared to the rest of the generation as well, but I think it was due to the smaller storage space on the dumb tiny discs.

          • atocci@lemmy.world
            link
            fedilink
            English
            arrow-up
            6
            ·
            5 months ago

            It had more powerful hardware, but the decision to use smaller discs unfortunately still held it back in asset quality. Textures and audio had to be more compressed in order to fit into the 1.5GB discs as opposed to the PS2’s 4.7GB. The Tony Hawk games for example looked and sounded worse on the GameCube, but they also ran better on it.