It can happen to anyone: a friend of a friend joins for the evening and suddenly Catan is not an option.
What are your goto games in those situations?
I really like 7 Wonders, for 3-7 players and one round is also not too long with about 20 minutes ^^
With the Cities expansion it goes up to eight too. Pretty simple to explain and as turns are simultaneous the extra player doesn’t add any time (unless they are particularly slow)
A good question and an interesting thread. At five, our group sometimes tries a substantial game like Viticulture or Power Grid. Knowing the game is critical, however, since many complex games are not at their best with five players. When our group hits six, we’ve recently been playing Mysterium, which is an excellent, simple investigation game with evocative art and a great deal of replay value. It’s surprisingly accessible for new players.
With even larger groups, we sometimes play Masquerade. This Bruno Faidutti social deduction game is similar to his later Citadels, but easier to get started with. Another hit has been Bohnanza, although its wheeling-and-dealing style may not appeal to quieter folks.
When we have players who are easily overwhelmed by lots of rules, we tend to fall back to Sushi Go. This is entertaining enough–though beware of playing it with hate-drafting Magic players.
I love draft games (Magic player here, but I don’t hate draft a ton). Been thinking about picking up Sushi Go but my current living situation severely limits my ability to play board games.
For larger groups, we’ve had success with these:
Diamant
Bang:The dice game
Citadels
Skull
CamelUp
Just One
Fake artist goes to New York
Sushi Go:Party
At 6 players we mostly switch to party games.
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Just One is by far our favorite, works great with all sort of crowds.
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Secret Hitler is another we tend to play, doesn’t work well with the more casual folks.
Always interested in expanding this list, it’s hard to find something outside word games and social deduction that don’t have a ton of downtime.
My go to would have been Deception: Murder in Hong Kong which I think needs between 6 and 9 players to really shine, but discounting social deduction, I’d look at Captain Sonar. The downside there is the player count is brittle… I do agree with @Zipheir that Bohnanza works well from 4-7. If 6 is acceptable, Point Salad is fine and that means you don’t have to sort cards as you use them all.
Really, after 6 people, we break up into two groups. I mean, sometimes we break up at 6…
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Quest, which is an evolution of Avalon. It’s a quicker game, because the voting phase has been eliminated. Instead, if the evil team win, the good team have a final chance to find the bad people. If you do play this game, I highly recomment playing with the “Director’s Cut” rules. It can take 4-10 players.
Libertalia can go up to 6 players, and it’s one of my favourites. I slightly prefer the new Winds of Galecrest version from Stonemaier Games, but any version of this game is fine.
Another game I’m on the lookout for is Feed The Kraken, which seems to be an improved version of Secret Hitler, but with a pirate ship.
Sidereal Confluence is a game that really starts to get exciting at 6+ players. It’s not for everyone, but for a the right group it’s a blast!
Love this game too but you need medium heavy gamers or the rules may go over their heads
These are my go to games for larger groups:
- Codenames: A modern classic! Works best with 6 or 8 people.
- Decrypto: For a more gamey version of Codenames.
- Wavelength: Fun party game that spikes interesting conversations
- Concept: Don’t play to win, just play to have fun guessing
We default to Munchkin when nothing else seems obvious. Games get long with 7 or more people because someone can always sabotage the leaders victory. But the game is still hilarious and gleefully fun to us after all these years.
For 8-12 players, I like Green Team Wins.
Cash n Guns - 8 players: Players get to have a standoff with foam guns pointed at one another trying to take out each other either with a loaded gun or bluffing that your gun is loaded to gain the most loot that was gathered from a prior heist.
Ethnos - area control/ set collection/ push your luck with very short turns; hard to get to the table with my group because of the art, but once we play, everyone liked it so far
Cosmic Encounter - classic game with a lot of diplomacy
https://boardgamegeek.com/boardgame/18/roborally - chaos & mayhem, aka. a lot of fun; can drag a bit if players don’t get the mechanics
For us:
- Bang!: spaghetti western with secret teams, up to 7 players
- Fuji flush: easy card game, up to 8 players
- Exploding Kittens: silly cards where drawing may make you lose, up to 10 players (with the expansion)
- Secret Hitler: a kind of werewolf where you have to create governments and pass laws, up to 10 players
I prefer Bang! The dice game over the regular Bang!, because it eliminates the early game where nobody shoots. There’s almost always someone getting shot in every round even if you have no clue about the roles yet.
Shadow Hunters is one of my favorites for 6-8 players, it’s not out of print but I assume the reprint “Fangs” is similar. Truro is a good simple game, and it stays quick from 1-8 players
Scythe has an expansion that goes to 6 or 7, I think. Some versions of Smallworld may as well. Formula D plays 10. Dixit can go high too if you have enough cards.