It’s in the title! What’s your current campaign or setting you’ve been playing in recently?
I’ll start:
I’ve been running a homebrew game that’s gone all over the place over the years. My group fought a doppleganger invasion, overthrew a local oppressive government, battled with a devil cult, and many more odd ball adventures.
Recently after one party member drew the Moon from the Deck of Many things and wished to become “God Emperor” I decided to overhaul the world as a space themed adventure. The party is now playing in an alternate reality where the party member who made the wish is now Emperor but the party’s old characters, twisted by some evil magic, are now working against them to bring down the empire.
Currently running Dungeon of the Mad Mage after we finished Dragon Heist. We’re in level 3 and skull port in the dungeon. But the party has taken a way back to the surface of Waterdeep now to deal with their conflicts with the Xanathar guild which has escalated into all out war.
How has the transition been? I’ve played Dragon Heist, but Mad Mage is a megadungeon, right? It seems like a completely different gaming style, has your group adapted well? Do you see them finishing the megadungeon, or do you think their travel back to the surface means the campaign is going towards homebrew?
There is a lot of homebrew that I added in. I tied in NPCs from the PCs back stories. All the lose ends from the Dragon Heist adventure I’m also directing to down there such as the fleeing Skeemo Weirdbottle is making his way to skullport now. Some is already in the adventure like the Xanathar guild.
The gameplay is very different but the party said they wanted to try it and it’s a nice change of pace. But I make sure to expand some of the roleplay elements down in the dungeon to be more prominent. Overall the dungeon is pretty well designed imo so it all ends up working out well.
Currently they are back to Waterdeep to deal with the Xanathar once and for all.