• Hazzard@lemm.ee
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    10 months ago

    Seems like a sensible overhaul, hitting the major issues with the fee, but still going ahead with a version of it. Big points for me:

    • Not retroactive. Only affecting the next version of Unity, and you can even opt out of updating to skip the fee.
    • Data is now reported by the customers. Still not sure how that plan to enforce this, but it’s a hell of a lot better than some arbitrary data collection scheme being baked into the game.
    • Free version is excluded. No charging tiny side projects, or students or something, it only affects already paying customers.

    Still not sure I love charging per install as a concept, and they’ve already overplayed their hand and burnt many bridges, but at least this implementation isn’t insanely hostile. Guess we’ll see how this plays out from here.

    • Ferk@kbin.social
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      10 months ago

      Free version is excluded. No charging tiny side projects, or students or something, it only affects already paying customers.

      Wasn’t the free version already excluded from the changes before?

      What they have done for the Free version is set the limit to 200k (it was 100k before) and they’ll no longer be requiring the Unity logo to be shown, even on the free version.

    • BolexForSoup@kbin.social
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      10 months ago

      And you can even opt out of updating to skip the fee.

      Yeah but how long is this solution really viable? It’s not “skipping” the fee. It’s just putting it off. Eventually your version won’t be supported/will lack too many critical new features. No serious studio is going to work around you if they decided to just pony up.

    • Sigmatics@lemmy.ca
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      10 months ago

      No game with less than $1 million in trailing 12-month revenue will be subject to the fee.