Thanks! You can play a demo now, it’s available for the Steam Next Fest. Have fun!
Thanks! You can play a demo now, it’s available for the Steam Next Fest. Have fun!
Great, looking forward to hear your feedback!
That’s a great website that I didn’t know existed, thanks for sharing!
I’m missing the joke… would anyone be so kind to help me understand?
I know a version with a graphics designer. They designed something in 10 minutes and asked 1000 USD for it. When confronted on why it is so expensive for just 10 minutes of work, the answer is that it’s not just the 10 minutes of work, but also the 10 years of experience that lead to this 10 minutes of work.
I’ll have to look at your project then, thanks for releasing it. I’m curious how you managed to do all that.
That looks amazing, you’re a good UI designer. I can’t get my head around Godot’s UI builder, l very much prefer Unity’s, so seeing something like your GodotOS blows my mind.
I think I’m missing something, I don’t get the joke.
That looks great and super useful. I will definitely give it a try soon.
I’m using Godot 4.1.1.
According to Unity they use OpenGL https://tinyurl.com/2p8frxtf Unity uses Y+ normal maps, sometimes known as OpenGL format.
The same as Godot https://tinyurl.com/by9tsm3f Godot requires the normal map to use the X+, Y+ and Z+ coordinates, which is known as an OpenGL-style normal map.
The problem actually resolved itself already. I applied the textures to another MeshInstance3D and it worked there for some reason, I have no idea why it didn’t work on the first mesh…
You called progress instead of print function at the end.
My friend had a hand written Java test earlier this year in his company… that’s bollocks
That looks cool! Is there any tutorial on the matter you can recommend?
I enjoy C#. Learned it through game development in Unity.
Currently learning GDScript, because reasons… It’s easy and simple, but I still prefer C# though, I’m not a fan of dynamic languages.
The simplest would be to just create a material with alpha transparency and alpha set to e.g. 0.5 to be semi transparent. Apply the material to some object (cube/plane/etc.) in the scene and anything behind this object should appear as if behind a tinted glass. Or if you want something more sophisticated, then someone already posted links to ice shaders you might want to look into.
How do you like your rice cooker? Is the rice actually any better?
That would be amazing to have Brackeys tutorials on Godot. You can already see a difference in the influx of new tutorials and channels around that topic, and I feel like it’ll just grow.
Works, thanks a ton!
Can anyone post a link to the picture? I can’t see anything. I use Memmy on iOS and it sometimes does this weird thing where it’s not showing anything.
Dude, my company has just been acquired by another one. This is me every day now for the next couple of months.