@ICastFist
I would treat every indie game as basically a lottery ticket. Keep making more fun games until you get lucky.
Nerdy jewish vanatrú anarchist trans catgirl
Posts in English and German
If I forget to put a content warning where applicable or write alt-text for an image, pls let me know! I don’t bite!
Don’t let the join date fool you, I’ve been using Mastodon on different servers since 2018
I tend to approve follow requests from nearly everyone, although it’s a good idea to have some posts and/or a profile picture and bio.
@ICastFist
I would treat every indie game as basically a lottery ticket. Keep making more fun games until you get lucky.
@ICastFist
I would argue that “zero-skill” games can have charm if they’re still fun or creative. Perhaps I’m a bit biased though as a beginner gamedev who doesn’t have much skill outside of programming though.
@Ategon
When you think your game’s scope is small, it isn’t. Keep scoping as tiny as possible so you could finish your game in a week or two
@Ategon
The most essential personally would be the C programming language and vim. After all, it’s what I’m most comfortable with
@nexusnovaz I recommend at-least checking out the official documentation.
@nexusnovaz I generally like SDL, and would personally recommend it
@sirdorius @Ategon I think it’s just that discussion about it happens on the fediverse, and it was started by some people on the fediverse. Otherwise there doesn’t seem to be anything special about it.
@neotecha
If I remember correctly, there’s a vim community at @vim . You can also look for communities at https://beehaw.org/communities/listing_type/All/page/1 , including being able to search for them. :)
@atomicpoet
I like it! I especially like that you don’t even need to make a separate account to interact with the communities on there! (I’m literally commenting from a custom fork of glitch-soc
right now) That alone makes Lemmy better than any normal Forum out there.
Edit: doesn’t appear that Lemmy handles content warnings in replies
@verysoft @popcar2 I briefly tried it before when it was the proprietary game engine Amazon Lumberyard. It was alright but personally I prefer developing games without an engine