Ategon@programming.devM to Game Development@programming.devEnglish · 1 year agoQOTD: If you could go back in time, what advice would you give your past self before you started making games?message-squaremessage-square19fedilinkarrow-up112file-text
arrow-up112message-squareQOTD: If you could go back in time, what advice would you give your past self before you started making games?Ategon@programming.devM to Game Development@programming.devEnglish · 1 year agomessage-square19fedilinkfile-text
minus-squarech0ccyra1n :she_her:@emeraldsocial.orglinkfedilinkarrow-up2·1 year ago@Ategon When you think your game’s scope is small, it isn’t. Keep scoping as tiny as possible so you could finish your game in a week or two
minus-squarebikesarethefuture@programming.devlinkfedilinkarrow-up1·1 year agoWhat’s the point of making such a small game?
minus-squarech0ccyra1n :she_her:@emeraldsocial.orglinkfedilinkarrow-up6·1 year ago@bikesarethefuture That I’ll actually finish it
minus-squarebikesarethefuture@programming.devlinkfedilinkarrow-up1·1 year agoMakes sense, let’s say you finish two or three, then maybe it’s a good idea to make a bigger one?
minus-squareduckington@lemmy.worldlinkfedilinkEnglisharrow-up3·1 year agoIf you start small and finish something, then you can always expand it out. If you start big, you might never finish something substantive and end up giving up without a project to show for it
minus-squarebikesarethefuture@programming.devlinkfedilinkarrow-up1·1 year agoYes I love that approach , expand once you have a finished product
@Ategon
When you think your game’s scope is small, it isn’t. Keep scoping as tiny as possible so you could finish your game in a week or two
What’s the point of making such a small game?
@bikesarethefuture
That I’ll actually finish it
Makes sense, let’s say you finish two or three, then maybe it’s a good idea to make a bigger one?
If you start small and finish something, then you can always expand it out. If you start big, you might never finish something substantive and end up giving up without a project to show for it
Yes I love that approach , expand once you have a finished product