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Joined 1 year ago
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Cake day: June 22nd, 2023

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  • Jones hasn’t crawled under any rocks, he’s been going strong even with a billion dollar judgement against him and filing for bankruptcy. Infowars is being auctioned off in a week so it might be bought by someone who will just keep him exactly where he is, but he’s been openly setting up a backup business and directing people to it, which he’s said ON AIR he’ll just fold into the existing business if all goes well. His dad has a completely independent supplement company and he’s got completely unaffiliated mates selling his merch.

    The only reason he’s less prominent now is because the politicians and the mainstream media in the US are so fucking unhinged that he’s struggling to stay relevant in his niche.


  • I finally managed to get into Breath of the Wild the other night after getting it on launch day and never enjoying it. I played 9 hours solid, then had to go to work for a few days, so I’m looking forward to going home more than usual.

    Other than that, there’s the seemingly endless hunt for my last 3 Monster Hunter World achievements (only ~480 hours in, so I’m doing ok). Also, I’ve finally got around to trying Suicide Squad, and I kinda dig it so far. Just gotta clear my plate a bit for the PC release of FF16 in a few weeks, but I can almost guarantee I’ll be too stuck into either Breath of the Wild or Tears of the Kingdom to play it.


  • I had to go back and check to make sure I wasn’t misremembering the old mod but I did mention Colony Manager, it used to do this back in a much earlier version, but it hasn’t been possible for ages. The tutorial video for the production tab is still there on the mod page. It stopped getting updated due to a lack of time and some people have asked for it back over the years. Having seen it in action in the past is probably why I want it so much now.


  • Yeah that’s the one I’m using. My problem with it (not a “problem” really, but it’s not what I’m looking for) is that if you add something new to the main workbench you still have to go and link that order to the other ones, and if you build a new bench you need to go and copy everything again. If you were low on cloth for example and wanted to stop using it altogether you’d have to check all of your clothing, medicine, fabrication, whatever to make sure there were no orders.

    What I’m looking for is something like a master production terminal. You tell it you want a pair of pants, line of yayo and 10 lavish meals, then it’ll send the orders to the tailor bench, drug bench and stove. Building a second stove would automatically add the bill to keep the meals stocked. I just want one place where every pending work order is listed. And we’re getting further into wish list territory here but it’d be ideal if you needed a pawn to go and confirm the orders to send them where they need to go.

    I realise this is pretty specific and I don’t think it exists at the moment, so like I said I’d be willing to commission it if any modders are up for it.




  • They said they did.

    However, by default the software settings opt users into generating adult content. An option exists to “configure workload types manually” which enables users to uncheck the “Adult Content Workloads” option (via 404 media), however this is easily missed in the setup process, which I duly tested for myself to confirm.

    Honestly, and I’m not saying I support what’s being done here, the way I see it if you’re tech savvy enough to be interested in using a program like this you should be looking through all of the options properly anyway. If users don’t care what they’re doing and are only interested in the rewards that’s kind of on them.

    I just think the article is focused on the wrong company, Salad is selling a tool that is being potentially misused by users of their client’s service. I can certainly see why that can be a problem, but based on the information given in the article I don’t think it’s really theirs. If that’s ALL Salad’s used for then that’s a different story.