Sounds like you don’t like open worlds. Maybe don’t play them?
Sounds like you don’t like open worlds. Maybe don’t play them?
I’m sure there’s more ads further down the page and now I won’t be opening any more links to their site.
Built in browsers in apps don’t have them.
Two popups before I can read an article means you don’t get read. Bye.
That’s just another symptom of chasing perceived profits. If they were dedicated to releasing good products they’d understand retaining good talent that has experience working together is an important part of it.
Obviously that’s a pipe dream because they’re all vultures circling over a games publisher, picking off what they can until they can feast on its corpse, but still.
I suspect there wouldn’t be as many releases if they were only releasing good ones.
This is a false argument. They ARE profitable when they bother to try and make a good one. It’s when they fill it full of mtx and drag every aspect of the game except the enjoyment out for as long as possible to try and convince you to buy shit to make it actually enjoyable after you’ve already paid full price. They don’t get create poor games and then complain they’re not profitable enough - bad products aren’t profitable because they are bad products.
The risk off getting caught being in the country illegally, which increases when you fraudulently vote in an election, dumbass.
They passed the Deschanel test though, neither of them are in it.
Listen if you want to piss away money on transient shit you are welcome to go and do it, but the person missing the nuances here is you. The industry moving towards these models is negatively affecting gaming as a whole and it’ll only get worse, even if you’re too blinded by tacky skins to notice the reason why.
Imagine how much staff works for Hasbro or Tencent, because that’s the league we are playing in here - after a quick Google, Hasbro has 6480, Tencent has 108,436. Larian is a dust mite to Tencent and DND has been around for half a century, had a film based on it recently, just had a game of the year based on it and a two decade old dnd IP. DND made $100-150 million in 2022.
Yeah it’s not really their fault I guess, “huge ancient city” just conjured images of ruined buildings and stuff, that’s all. Made me laugh
Headline: “huge ancient city”
Article: “mounds”
Not as much as your shit clickbait headline it won’t.
Yes. THEY realised these improvements were needed, made them, and then the same THEY released a sequel without those improvements. What are you defending here, failing to learn from mistakes? Inability to get better at their craft? They shouldn’t need to go through another ten years of updates to get a decent game, especially when it’s the third in the series.
This argument is nonsense. The same Dev that did all that work to improve Payday 2 then released the shit Payday 3. Maybe if they’d never made a similar game before there might be an acceptable explanation, but that’s the exact opposite of what happened with payday 3.
You mean it’s better than this legendarily shit thing? You don’t say?
Beyond Thunderdome is a bit shit to be honest, but I wouldnt say Mel Gibson can’t act or hasn’t been in good films. I just don’t want to have to stare at his racist fucking face.