It’ll be out in 2026, and Starbreeze are being upfront with the fact it’ll be a games-as-a-service-type game.

  • pdxfed@lemmy.world
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    11 months ago

    GaaS, GTFO.

    I can just play legend of Zelda through Skyrim. Or I’ll just learn actual DnD and not have to subscribe to shit.

  • jantin@lemmy.world
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    11 months ago

    Try Solasta. D&D ruleset, 4-player multi, 3 campaigns from devs and tons of custom content since there’s an official campaign builder tool

    • Hairyblue@kbin.social
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      11 months ago

      Solasta is great and made by a small company. They know how to make a D&D game. Loved it. I did their survey about what game they should do next and asked for D&D Gothic horror like Ravenloft.

    • cjoll4@lemmy.world
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      11 months ago

      I love Solasta. It doesn’t have quite the same narrative depth and player agency as (the first half of) Baldur’s Gate 3, but I think it’s a far better simulator of tabletop D&D. The mod support is awesome.

  • Hairyblue@kbin.social
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    11 months ago

    No gamers want to see Games as a Service.

    Baldur’s Gate 3 did a great job and made lots of money. Solasta also did a great job for a small company. Make good products that the players want and you’ll be successful.

  • SwiggitySwole@lemm.ee
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    11 months ago

    I don’t want to make a “lifetime commitment” to a game, I’ve already tried that with my ex-wife.

  • caseofthematts@lemmy.world
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    11 months ago

    I’m wondering why WotC are so committed to making plans that are so anti-consumer?

    You’d figure they’d want to build back good will after the last year, but every move they make seems to just dig deeper into the “fuck you, give us more money” pit.

  • muse@kbin.social
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    11 months ago

    A million DLCs and a state of bugginess at launch so bad that I can’t play? I’m good

    • FireTower@lemmy.world
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      11 months ago

      Did you play launch payday 2? The only reason payday 2 is good is because they’ve spent so much time on it past launch.

      • Gamoc@lemmy.world
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        11 months ago

        This argument is nonsense. The same Dev that did all that work to improve Payday 2 then released the shit Payday 3. Maybe if they’d never made a similar game before there might be an acceptable explanation, but that’s the exact opposite of what happened with payday 3.

        • FireTower@lemmy.world
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          11 months ago

          You’re comparing a game on launch to a game with 10+ years of updates.

          Play launch Payday 2 in 2023.

          And you’re ignoring the improvements they’ve actually made w/ 3 like having one of the most in depth stealth systems of any game.

          Plus they built 3 on an entirely different engine because of the inherit flaws in the Diesel engine.

          • Gamoc@lemmy.world
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            11 months ago

            Yes. THEY realised these improvements were needed, made them, and then the same THEY released a sequel without those improvements. What are you defending here, failing to learn from mistakes? Inability to get better at their craft? They shouldn’t need to go through another ten years of updates to get a decent game, especially when it’s the third in the series.

            • FireTower@lemmy.world
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              11 months ago

              The only repeated error they’ve made was releasing a game with too few maps on launch. Which I can excuse them for not have 85+ hiests on launch. Other issues with the third game come from them changing the old formula in new ways in an attempt to make a better game.