It’s been a long day and I’m probably not in the best state of mind to be asking this question, but have you guys solved packaging yet?

I want to ship an executable with supporting files in a compressed archive, much like the Windows exe-in-a-zip pattern. I can cross-compile a Win32 C program using MinGW that will always use baseline Win32 functionality, but if I try to build for Linux I run into the whole dependency versioning situation, specifically glibc fixing its symbol version to whichever Linux I happen to be building from at the time. But if I try to static link with musl, the expectation is that everything is static linked, including system libraries that really shouldn’t be.

AppImage is in the ballpark of what I’m looking for, and I’ve heard that Zig works as a compatibility-enhancing frontend if you’re compiling C. I’d just like something simple that runs 99% of the time for non-technical end users and isn’t bloated with dependencies I can’t keep track of. (No containers.) Is this easily achievable?

  • edinbruh@feddit.it
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    4 months ago

    I think you are confusing “windows like” with “user-friendly”. A “bespoke archive, that you find on some developer’s website, that you extract and somewhere it contains an executable and assets, that you move where you want to keep them, and then the user remembers to manually update it sometimes somehow” is not how you usually do stuff on Linux and is not even user-friendly.

    Distributions come with programs like “gnome software” or “kde discover” that allows the user to graphically install programs from the distro’s package manager, or from flatpak or snap. It will also help them to keep them updated and to manage dependencies. That is user-friendly.

    I suggest using flatpak. It will work on almost all distros out of the box and will be easy to install and maintain for the user. If flatpak is too “bloated” for you because it uses containers, then you need to package it for every distro manually, but that’s a lot of work. If it’s something that just needs to be used once and never again, consider an appimage or a script, because they don’t need to be installed.

    Distros are different operating systems, it’s not gonna be easy to package for all of them without compromises.

    Also, if you really really really need to use your bespoke archive, you can do like native steam games do, and put every library you link in the archive, and link with relative paths instead of system wide paths, or with a launch script that loads your provided libraries. But that’s not a great user experience. Steam gets away with it because it’s the launcher that manages the whole thing.

  • iopq@lemmy.world
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    4 months ago

    If you want something simple most people can run, use flatpak. AppImage often fails for me because I’m missing some file.so

  • bizdelnick@lemmy.ml
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    4 months ago

    Glibc preserves backward compatibility, so if you build against the oldest version you want to support, the resulting binary will work with newer ones.

    However that’s definitely not what I recommend to do. Better learn packaging and build native packages for distros you are going to support. OBS can make this a bit easier (if your software is FOSS), but any modern CI will also do the job.

  • smpl@discuss.tchncs.de
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    4 months ago

    A solution I’ve used for the glibc problem, is to build on an older distribution in a chroot. There is also this project which might be of use to pick a specific version of glibc. The project README also explain how to do it manually.

    As for distribution, I prefer something like makeself.sh, that installs to either ~/.local/ or if it is to be installed system-wide to /usr/local or /opt. The concept is just a small shell script appended with a compressed archive, it is easy to modify and even create by hand using standard tools like cat. This is a method widely used by native Linux games.

    • brenno@lemmy.world
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      4 months ago

      I’ve built a Dockerfile that does a hybrid of solution 1 and AppImage building.

      It compiles the software with an older Debian release, then packages the software in a Python AppImage with necessary dependencies installed and the proper dynamic libs copied.

    • lazyneet@programming.devOP
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      4 months ago

      I’ll probably have to use chroot or docker. I tried with glibc force link but when I objdump -T I see symbols that slip through with newer glibc, even when they’re .symver’d in the header. That project hasn’t been updated in a long time.

  • Ephera@lemmy.ml
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    4 months ago

    At $DAYJOB, we’re currently using this to cross-compile a C/C++ application: https://github.com/dockcross/dockcross

    If you just want x86-64 with old glibc, you can use their “manylinux” image.

    But yes, this does not solve C applications being a massive pain in the ass to distribute, so you may still want to ship it as an AppImage or container image or with static linking or whatever.

  • Possibly linux@lemmy.zip
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    4 months ago

    Maybe I’m missing something but this seems like a chicken egg problem. It seems like you are trying to approach this from a Windows perspective when you should approach it from a Linux perspective.

    What’s your end goal?

    • lazyneet@programming.devOP
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      4 months ago

      Mainly getting builds onto platforms catering to Windows users and gamers. The consensus here seems to be using containerized build environments.

          • Possibly linux@lemmy.zip
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            4 months ago

            Proton on Linux works pretty well. It might be easier for you to use bottles. As a Linux user I would rather use a complete Windows port than a half complete Linux port.

            Kudos for the effort though

            • lazyneet@programming.devOP
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              4 months ago

              Thanks. In my experience, Wine and Proton don’t work as well as native for one of the apps I’m building, so I will need to either build in a container or say “use X Ubuntu version”.

              • luciferofastora@lemmy.zip
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                4 months ago

                I’ve once had difficulties running some apps on Proton that used .NET features not supported by mono, which has been updated since then and is now working out of the box.

                I’m playing Trackmania on wine, I’ve played Elden Ring and Monster Hunter: World on Proton, so I’m wondering which issue you’re running into.

                Regardless, building precompiled Linux native binaries is a commendable goal. Others have mentioned Flatpak, which imo is a good and user-friendly way to handle that.