I love hearing about unique takes on game mechanics. Someone recently convinced me that limited inventories are kind of abused currently and that unlimited inventory systems would give more player choices.

  • Nipah@kbin.social
    link
    fedilink
    arrow-up
    2
    ·
    1 year ago

    Superhard Games without difficulty options. Looking at you Soulsborne games; I appreciate that some people like a challenge, but I really think that whole genre would only benefit from giving the player options. I have noticed that seems to be getting more common though.

    I’m torn on this… I love playing Dark Souls 1/2/3/etc for the world and the enemies and exploring and overcoming the difficulties and finding cool gear and weapons and trying out new builds.

    But I also absolutely hate pretty much every single boss fight in the games.