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Joined 1 year ago
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Cake day: June 14th, 2023

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  • There are third party memory card solutions out there… essentially they hijack the cart slot and allow you to stick in a standard micro SD card to use as storage.

    I have two of the standard PSV memory cards (I think a 4gb one that came with my Assassin’s Creed bundle, and another 32gb one that I spent like $100 on when the finally dropped the prices into a realm that was at least within viewing distance of sanity), but being able to stick in a cheap-o micro SD card and have ALL the games I purchased (and some extras…) is pretty great.

    And because I feel like I’m legally obligated to say this as a Vita owner, hacking the thing was the best decision I made outside of buying the handheld in the first place, when it comes to the PSV. It’s way easier now than when I initially wanted to try (and was too scared to do so when the handheld was still being supported), and as long as you follow up-to-date instructions you should be golden.


  • If Dark Souls had easier difficulties, they wouldn’t have the reputation they do. People would turn down the difficulty instead of learning the bosses and how to beat them.

    Which is hilarious because people ‘turn down the difficulty’ constantly by using summons or ‘jolly cooperation’ all the time in the games and don’t seem to differentiate that from a difficulty option.


  • Superhard Games without difficulty options. Looking at you Soulsborne games; I appreciate that some people like a challenge, but I really think that whole genre would only benefit from giving the player options. I have noticed that seems to be getting more common though.

    I’m torn on this… I love playing Dark Souls 1/2/3/etc for the world and the enemies and exploring and overcoming the difficulties and finding cool gear and weapons and trying out new builds.

    But I also absolutely hate pretty much every single boss fight in the games.


  • Yeah, FFXIV makes is super convenient to revisit a place once you’ve already been there via the aetheryte, meaning you’re probably not going to visit it on foot more than a few times. This means you don’t really make that connection between zones (or at least, I didn’t) and thus don’t really view it as an interconnected world (the loading areas between each zone doesn’t really help).

    I’m struggling to give proper credit to WoW because I’m not sure if its the staggering amount of time I played the game, the time of my life when I played the game (younger brain retaining knowledge better?), or the seamless transition between zones which lends it to sticking in my memory so hard as a ‘real, interconnected world’… probably a combination of the three, if we’re being honest.


    • Bastion
    • Castlevania (series, special mention for Symphony of the Night)
    • Chrono Trigger/Cross
    • Dead Cells
    • Destiny 1/2
    • Dragon’s Dogma (mainly Into Free, but still…)
    • Final Fantasy (series, but special mention for XI and XIV)
    • Persona 4/5
    • Portal 1/2
    • River City Girls (probably 2 as well, but still waiting on my LRG copy)
    • Scott Pilgrim vs the World (the game (the soundtrack))
    • Tony Hawk (series); a bit of a cop out, as they’re all licensed songs
    • Zelda (series, special mention for the Cadence of Hyrule soundtrack)

    And then just a lot of old, nostalgia for NES games (Duck Tales, River City Ransom, TMNT, etc) and SNES/PS1 RPGs (Lufia, Super Mario RPG, Suikoden, Thousand Arms, etc)

    But that main just are the ones I either bought or downloaded because I loved the music so much.