Random numbers can be useful in graphics and game development, but they have a pesky and sometimes undesirable habit of clumping together. This is a problem in path tracing and monte carlo integrat…
That’s a very long list of different techniques with examples, very cool!
Though I wonder, is there some connection to image processing, high dynamic range?
Or audio compression, the kind which brings out the kick in the mix, not the kind which saves disk space?
The similarity I see between all three fields is, they try to bring down extreme values, outliers, to level the field, while still retaining characteristics.
That’s a very long list of different techniques with examples, very cool!
Though I wonder, is there some connection to image processing, high dynamic range?
Or audio compression, the kind which brings out the kick in the mix, not the kind which saves disk space?
The similarity I see between all three fields is, they try to bring down extreme values, outliers, to level the field, while still retaining characteristics.