Indie game dev
posting things from the 160+ rss feeds I follow. You should see me post links in two chunks for when im reading stuff, once in the morning and once in the evening ET. If you want some of my sources for certain communities feel free to dm
Pfp is Lucie from battlerite
Keywords in what I said being “everyone on reddit knows what reddit is”. Had that there since a lot of comparisons of lemmy being similar to reddit happened on reddit itself but if people are talking on lemmy or elsewhere the comparison shouldnt come up unless the other user initiates that (especially if theres more people like you and we would then be sending traffic to reddit with the comparison)
The issue comes up when people youre talking to dont know what youre using as a comparison
Article mentions that if they mention something then its fair to say how youre similar / differences but the person youre talking to has to initiate that. For people on reddit everyone on reddit knows what reddit is as they are using it so comparisons to it can be made on posts there
I usually just ask users on mastodon in dms whether theyre fine with me posting it here and then make a completely new post if they say yes. For the actual video I download it from mastodon then usually shrink it to around half width and height and optimize it a bit so its within the lemmy file size limit
For actual crossposts from mastodon only the original author can do that and by tagging the lemmy community
The channel I used when starting out and that has some great tutorials is Heartbeast.
https://www.youtube.com/@uheartbeast
Another channel with some great content is Godotneers
Edited the title to have a by in front to make that a bit more clear
Note its not my blog, just something I thought was interesting. Author is one of the people who has worked on factorio in the past
Not all work with someone happens from opening up issues or PRs
I dont know how larger games do it but it mostly depends on what kinds of enemies and what genre of game youre doing.
If you have a lot of enemies that will be spawned and despawned and they are mostly the same you can do an object pool where instead of destroying the object it gets hidden and added to the back of the pool for another enemy to spawn in as in the future by showing it and moving it to the correct spot
In terms of when to spawn it usually (assuming youre doing most genres) you can just spawn it right outside the view of the player when they hit a trigger. In games I usually make enemies are spawned on a timer since it tends to be more arcade like and in that case you usually just spawn them outside the range of the player in a random location around a radius after X amount of time has passed
Can give more specific things if I know the genre
Also downvote is likely someone from the all feed
Yes, or it compiles to JavaScript. From the version 1 post
Tried looking. According to one of the users who posted it its by 0x00 whos the person who made floor 796. All things I can find relating to them are floor 796 related though and can’t find where this was originally posted
Heres floor 796 though if anyones interested https://floor796.com
For self hosting there’s also Forgejo which is a fork of Gitea
Thats what Codeberg uses
Reason hasnt been given. Theres this message from the discord
Code blocks got updated in 0.19, lemmy.world is still on a 0.18 version
Image in the tweet for those who dont want to click
Subreddit had 3 posts within the last month so not that far off tbh
I can look for some post sources to give the community here some more activity
Theres a community for it over at [email protected] for anyone interested in it :)
Nah not mine, just one I found and thought was pretty cool. Added the source to my rss reader and probably gonna post more from them in the future
Note theres also a [email protected] community