Hey everyone! Just trying to figure out if what I’m thinking is a good idea or the worst idea ever. My group is only two sessions in. They started at level 5. I have them going into a supposed-to-die battle wherein they wake in hell and have to figure out how to get out (yadda yadda this is where the real story starts). I was thinking that when they awaken in the underworld that they’d revert to level 1 and lose their gear, and that’s my contention. Is that a dick DM move? Or would it make sense? I know it’s hard to give a solid answer and the best way to know is to know my players, but I don’t exactly want to ask them for obvious reasons. How would you all feel?
Thanks!
This. If I spent time leveling up a character, just for them to be smashed down, I’d be very annoyed. If you told me beforehand that the levels are temporary, I’d be game, but I will likely make different choices the second level up.
It’s moot now because I’ve decided against it, but technically they haven’t spent any time leveling up - they started the game at 5.
But starting at 5 is really, make a level one, then bring it up to 5. Taking all the advancements per level.
Truuuuuuuuue but I feel like it’s not the same emotional investment as leveling up by playing, if that makes sense?