Recent testing revealed that Arch Linux, Pop!_OS, and even Nobara Linux, which is maintained by a single developer, all outstripped Windows for the performance crown on Windows-native games. The testing was run at the high-end of quality settings, and Valve's Proton was used to run Windows games on Linux.
Honestly I can’t say that I miss installing rootkits with terrifying privileges just to play games. I’d rather limit the privileges games have with Flatpak etc., not give them even more.
Sure but gaming is predominantly a social pastime. Meaning that most gamers will make the trade off between installing anticheat and not playing the game their friends are all playing, much like the overwhelming majority of people will trade privacy in favor of being able to send a message to friends on Facebook.
It doesn’t matter how much you value your privacy: most people don’t care and never will. So without the option to give away privacy to play the latest Ubisoft game they won’t be using Linux. Full stop.
Yup. People always latch on to the “Sony (it was actually on Philips, who ran the disc factory that Sony had a stake in, but that’s just nitpicking) installed a rootkit on PCs in the 90s via CDs” and say about how awful that is, and they’re right, then they throw that out the Window and install more advanced rootkits filled with god knows what telemetry when they install games.
Just link them this article about Genshin Impact’s driver-level anti-cheat being used by a ransomware actor to kill anything that would get it the malware’s way.
Yeah, what the heck Valorant. I’m not installing that.
Which anticheat is a “root kit”?
https://www.pcgamer.com/the-controversy-over-riots-vanguard-anti-cheat-software-explained/