The post you originally replied to and are currently commenting on is a Lemmy post which was federated to Mastodon, where I’m guessing you’re seeing a copy of it. We’re seeing this on Lemmy, where it was originally posted, where there are definitely downvotes.
Windows doesnt blankent statement run every game faster than linux as native sometimes isnt the fastest method.
Take for example, dx11 and older games. They lack a asynchronous shader cache which heavily helps minimum framerates and 1% lows. Because of older api games going through the dxvk translation process, games them would have a working cache and bypass some inherent problems with a game. MMOs like Final Fantasy 14 and guild wars 2 gain benefits, even single player games like FF7R translating from DX11 > Vulkan performed better than the DX12 native.
Elden Ring was one of the first games to show this problem and was documented. When Elden Ring launched, it effectively had shader cache broken, causing microstutters. Users on Linux, especially the steam deck, did not receive that problem because Vulkan already fixed the probelm without the devs needing to fix it.
We can still downvote you, being the only user here accessing the thread via mastodon, just means you’re the only one not seeing how big of an L you’re taking.
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ok
I’m on kbin, I can definitely downvote you
I’m on Lemmy, downvotes assemble!
deleted by creator
The post you originally replied to and are currently commenting on is a Lemmy post which was federated to Mastodon, where I’m guessing you’re seeing a copy of it. We’re seeing this on Lemmy, where it was originally posted, where there are definitely downvotes.
https://kbin.social/m/[email protected]/t/615037/News-SteamOS-will-be-coming-to-other-handhelds-before-you#entry-comment-3485009
Windows doesnt blankent statement run every game faster than linux as native sometimes isnt the fastest method.
Take for example, dx11 and older games. They lack a asynchronous shader cache which heavily helps minimum framerates and 1% lows. Because of older api games going through the dxvk translation process, games them would have a working cache and bypass some inherent problems with a game. MMOs like Final Fantasy 14 and guild wars 2 gain benefits, even single player games like FF7R translating from DX11 > Vulkan performed better than the DX12 native.
Elden Ring was one of the first games to show this problem and was documented. When Elden Ring launched, it effectively had shader cache broken, causing microstutters. Users on Linux, especially the steam deck, did not receive that problem because Vulkan already fixed the probelm without the devs needing to fix it.
We can still downvote you, being the only user here accessing the thread via mastodon, just means you’re the only one not seeing how big of an L you’re taking.
The rest of us can see it just fine.
deleted by creator