I use Thunder, full support here.
Eskating cyclist, gamer and enjoyer of anime. Probably an artist. Also I code sometimes, pretty much just to mod titanfall 2 tho.
Introverted, yet I enjoy discussion to a fault.
I use Thunder, full support here.
It’s legit scary to see tech approach the point where private companies might develop systems that could and in some way are endangering humanity as a species, and all their decision-makers are concerned with is corporate success.
It’s an expandable full-width deal. The spoiler start tag has to be on its own line, and the same goes for the ending three commas.
MelodiousFunk has replied with a cleartext example.
The format is ::: spoiler
and a title on the same line.
Content on new lines, then :::
to end it.
Obligatory “fuck Ted Faro”
They key for gyro aiming on a console where the screen is attached, is to get the movement to be as one to one as possible, to make it work as if the screen is a portal into the game world that turns in a matching direction as you move the device.
I had this revelation back with the PS Vita, where Killzone Mercenaries worked this way by default. It was magical for an FPS game to play that well on the tiny vita with its miniature analogue sticks.
The joystick camera input and gyro also worked in concert, I’m fairly certain the game hybridized the input signals such that if you moved the device to correct your aim, that would override any current input signal from the stick, making it possible to correct overshoot and undershoot in a way that almost felt like the console was reading your mind.
I’ve not been able to get that with steam input, but you can get close.
Not really. Just install bottles, usage is extremely self-explanatory as the UI is very good.
But if you need more details, the bottles docs are great.
Bottles has a wine manager that allows you to install various wine versions, and switch between them. You can also use the system installed version or even more versions installed by protonup-qt.
Winetricks is included.
No, actually.
Your game files do not need to be inside a prefix, and I generally do not set things up that way.
Same as on windows you can have your c drive, but then install games to a different drive. You can mount any file location as an additional drive in wine. There is usually already a “z” drive mounted, which gives the prefix access to the filesystem outside the prefix.
This means there’s not actually any need to place things inside the prefix, except for save files which need to be in specific locations like appdata or documents.
So to move things over and run them, you’d just copy the game files anywhere you like. To run a game, instead of a location on the c drive, you’d use the corresponding z drive path to the exe.
With bottles, this is super easy. Set up a bottle, and copy any save files into the prefix. Easily done with “browse files” from the config page of a bottle, which will open the fake c drive in a file browser.
With a configured bottle, simply navigate to the game .exe. Right click it, and select run with bottles. Bottles will ask which bottle to run it with, and that’s that. Alternatively, use the “Run executable” button found on the config page of the bottle. For ease of use, add the exe to the bottle as a shortcut.
Shortcuts can then also be added as start menu items, or even added to steam.
No need to fiddle with putting all the game files inside the fake c drive.
Setting things up this way means you have your prefix, with save files and such, separate from the game files. You can easily delete or add games, without touching the save-file-containing prefix, and move games around to wherever you need and still have them work.
You can re-use the same bottle for many games, and keep the save files for those games in one prefix.
If a given game needs a bit more massaging to work, bottles makes it very easy set up and manage additional bottles for any such games.
Well, Endeavour is just arch. If you want, you can achieve the same install that has only the things you need, by removing things instead of just adding.
IMO it starts off closer to the config most people want, so it’s less work to take it the rest of the way.
Not even close, if you actually install barebones arch, then barebones arch is exactly that, barebones. You wont even have a DE.
Endeavour is what you want. It’s just straight up arch, but with all the stuff you’d want to set up anyway done for you.
And if you want an “app-store” style app to browse packages with, and not fiddle with the command line to manage packages, install pamac. It can be expanded with AUR and flatpak support.
That’s nice. But I think most people literally just hook up the big screen with an actual display cable.
With AUR it’s as easy as installing any other package, actually.
You just install the git version from AUR.
No clue. Haven’t used it in years. I was done when I went looking for a fix for the compositor thing and found a years-old open bug report.
There were apparently several, now that I look into it. I didn’t know that.
They seem to try to mitigate other issues, like asset streaming and other general bad practices in the code of the game.
It seems there are many things wrong with how Elden Ring was coded.
I suspect most people who buy one already have another gaming device. If I’m gonna play couch co-op games, I’m just switching the video output of my desktop to the projector, not docking my deck.
I do want to add that new games can also require new packages, the way Alan Wake II did at launch. Even on Arch you had to compile the development version of Mesa for it to run.
Cinnamons compositor doesn’t turn off for games (it’s supposed to but has been bugged for years) which costs you fps.
Playing Alan Wake 2 at launch was only possible with the latest Mesa drivers compiled from the AUR due to some graphics features that it required.
Not to mention literally researching global warming before anyone else bothered, verifying it is happening and that humanity is causing it, then spending decades gaslighting our entire species into widely believing it isn’t.