• Thann@lemmy.ml
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    1 year ago

    Its not really an apology and they are still doing the runtime fee, just with minor tweaks

    • mrsgreenpotato@discuss.tchncs.deOP
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      1 year ago

      I want to start with this: I am sorry.

      If that’s not an apology, then I don’t know what is. I’m not defending them by any means, I’ve moved my projects away from Unity over to Godot already and am not planning to go back. But you can’t argue they haven’t apologized. If they proposed their fees in this form right from the beginning, there would probably be no drama at all.