FNA is an open-source re-implementation of Microsoft’s XNA Game Studio framework, which is pretty old. It got discontinued in 2013. Terraria was made with XNA, so it makes sense the devs have a soft spot for it.
Did a bit of digging and found this from 2018. FNA is as close to XNA 4 as possible and that’s it. MonoGame really is a “successor” in that it left behind some initial compatibility to keep up with newer hardware (consoles). I can see why someone would prefer FNA in that case.
Whats FNA?
FNA is an open-source re-implementation of Microsoft’s XNA Game Studio framework, which is pretty old. It got discontinued in 2013. Terraria was made with XNA, so it makes sense the devs have a soft spot for it.
I thought MonoGame was supposed to be the “successor” of XNA?
I think FNA and Monogame might be separate forks?
Did a bit of digging and found this from 2018. FNA is as close to XNA 4 as possible and that’s it. MonoGame really is a “successor” in that it left behind some initial compatibility to keep up with newer hardware (consoles). I can see why someone would prefer FNA in that case.
https://github.com/FNA-XNA/FNA/issues/154
An open source reimplementation of XNA.
Five Nights At Freddy’s
Five Night’s At…
Where is clearly ambiguous and potentially unknowable
Removed by mod
Any game engine not Unity
deleted by creator