Mobile games, case in point. They often aren’t designed to be good or even fun, they’re designed to maximize playtime over the long term
That means you start off making it fun and easy to advance, but then you start to back off on the rewards and make them grind and wait more and more. It’s the Facebook technique
Mobile games, case in point. They often aren’t designed to be good or even fun, they’re designed to maximize playtime over the long term
That means you start off making it fun and easy to advance, but then you start to back off on the rewards and make them grind and wait more and more. It’s the Facebook technique