Sure Todd, lol

  • Dubious_Fart@lemmy.ml
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    1 year ago

    They could at least make the random PoI’s interesting if there was some…randomness to them.

    Like, I walk into a PoI, I already know where the chests are, the locked doors, are, where the stupid fucking corpse in the shower is, etc etc. cause I’ve ran through this PoI 20 times.

    I dont know why at least the locations of chests and locked doors cant be randomized. Make things at least marginally interesting, instead of cookie cuttered to extreme.

    • abraxas@lemmy.ml
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      1 year ago

      While I agree, I’ve been saying that about NMS for years. Not that we want to be comparing Starfield to NMS, of course.

    • Otome-chan@kbin.social
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      1 year ago

      You can, but randomizing chests+locked doors is kinda complicated, and the more “interesting” your generations the harder it is to code and the more dev time it takes. And for a AAA game release you can’t really do that.

      Key+Lock randomization is something that has been solved, and has been used most notably in procedurally generated zeldalikes. But that’s still niche indie territory, and not used for major game releases.

      • Malta Soron@sopuli.xyz
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        1 year ago

        Couldn’t they just have copied the locations a few times and changed up the doors and chests by hand? Seems like an easy fix.

        • Otome-chan@kbin.social
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          1 year ago

          yes. I haven’t played the game so idk the details of what’s up. but at 1k+ planet-sized spaces it’s hard to have a team go over that by hand. Planets are large. But I have no doubt that bethesda team was probably super lazy as well.