Not much to say quite yet, but the book is REALLY nice and compliments the offset print version of Stars Without Number quite nicely.
Not much to say quite yet, but the book is REALLY nice and compliments the offset print version of Stars Without Number quite nicely.
Have you played much of the other Kevin Crawford games? What do you enjoy about them?
I have a lot of D&D knowledge but v little experience playing, and I’ve been curious about other systems lately.
They are not to my taste, primarily they lack task resolution guidance/rules so it is all dependent on the whims of the GM. I want things like outcome options a la PbtA or task+intent negotiation from Burning Wheel in the rules. Also the systems are very sparse with character abilities, a non-magicuser in combat essentially just attacks. All in all not to my taste. To many others tastes though.
However I get everything he publishes as the word building tools are pretty frakkin awesome. Tools for prepping equally good. His One Page (thing) collections of tables I put to really heavy use. Unlike many other tables the outcomes from his are pretty much immediately useable.
If you have the time just get the free versions and look through them. These free versions aren’t really cut down text only versions, they are the full game. Minus some “extra” material.
I run a Stars Without Number game and I love it.
My favorite thing is that they are all inter-compatible. SWN/WWN/CWN are all essentially the same system and can be used interchangeably.
Sure, as @tissek mentioned, the system is pretty simple and the options for martial characters are a bit lackluster compared to other games, but that doesn’t stop us GM’s from homebrewing things. In fact, I think that’s where Sine Nomine RPG’s really shine, the ability to homebrew much of what you need and ready made resources to do it.