Xbox boss Phil Spencer has addressed the fact Baldur’s Gate 3 launches on PS5 before Xbox Series X and S in an interview at gamescom 2023.

  • ampersandrew@kbin.social
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    10 months ago

    They’re stuck until the next console generation

    Since these Xbox consoles came out, maybe even since Xbox One X, they’ve been talking about being “beyond generations”. I figured that would result in more periodic updates, probably with two simultaneous lines of Xboxes, X and S, but it hasn’t turned out that way. So far, it’s just seemed to mean that you don’t have to deal with Sony’s BS around PS4 and PS5 versions of the same game.

    • Die4Ever@programming.dev
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      10 months ago

      They should’ve figured out a way to communicate that the Series S will last until next gen, but the Series X would get more cross-gen games when next gen launches

      Or they should’ve known that RAM is hard to scale on and they could’ve included an extra 2GB or so in the Series S lol

      But I’m actually a believer that BG3 could be made to run on XSS even with split screen, it’s just gonna take more work and reduced graphics maybe audio quality too, and smarter data streaming from the SSD

      • stopthatgirl7@kbin.socialOP
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        10 months ago

        Or they should’ve known that RAM is hard to scale on and they could’ve included an extra 2GB or so in the Series S lol

        They really should have. It’s got 2Gb less than the One, which is where all these problems are coming from.

        And as for getting BG3 running on the S, well, Microsoft has had to send out some of their engineers to help Larian figure out how to do it, so I doubt it’s going to be an easy job.

        • NuPNuA@lemm.ee
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          10 months ago

          Wasn’t the general idea that direct storage means data moves from the SDD to the GPU skipping RAM, hence the need for less. It’s possible Larian aren’t used to dealing with direct storage since the PC doesn’t have it in most systems even now and so just brute forced things the old way on PS5? That’s why MS engineers have to go and show them how to use the new architecture.

          • conciselyverbose@kbin.social
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            10 months ago

            On PC, the point is that you can skip RAM and go straight to VRAM. You still need the assets in memory while you use them. It’s faster but it’s not that much faster. With unified memory there isn’t that distinction. That’s one of the ways consoles can be better optimized than a general PC build.