Xbox boss Phil Spencer has addressed the fact Baldur’s Gate 3 launches on PS5 before Xbox Series X and S in an interview at gamescom 2023.

  • NuPNuA@lemm.ee
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    10 months ago

    Wasn’t the general idea that direct storage means data moves from the SDD to the GPU skipping RAM, hence the need for less. It’s possible Larian aren’t used to dealing with direct storage since the PC doesn’t have it in most systems even now and so just brute forced things the old way on PS5? That’s why MS engineers have to go and show them how to use the new architecture.

    • conciselyverbose@kbin.social
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      10 months ago

      On PC, the point is that you can skip RAM and go straight to VRAM. You still need the assets in memory while you use them. It’s faster but it’s not that much faster. With unified memory there isn’t that distinction. That’s one of the ways consoles can be better optimized than a general PC build.