🎵My brain: highly developed olfactory processor
Your brain: anxiety possessor 🎶
Mass Effect has a similar idea. There are species that eat levo foods and ones that eat dextro foods.
No. Different fig.
It’s a quote from Data in Star Trek TNG. They had some great writing sometimes.
Beat me to it.
Tuvok has been with another man and didn’t want it to stop. I mean, it was a transporter accident, but still.
They’re my second favorite thing that pokes out from a stegosaurus!
So a little chalky?
But what does it taste like?
Stegosaurus!
Ah, typically it’s DMs that alter mechanics and approve homebrew. If I were running a campaign, and I had a player saying “I want to change the rules so you have to run the game a certain way,” it would be a huge red flag.
If a player wants to play in a certain way, it’s not usually the mechanics that prevents them. Your example where you picked a ranger that didn’t fit what was going on in the campaign, that seems like a failure of communication. The DM allowed you to think wearing a snorkel in the desert was a good idea. I don’t think having a class with snorkel AND fins would have helped in the desert and I don’t think the fins would have forced the DM to put a river in to suit the diver class. I don’t think it’s unreasonable or unpleasant for the DM to say: this is a dessert campaign, you’re not going to want a 60 pound tank on your back for this even though it’s very helpful in a situation where you’re trying not to drown.
I don’t think restricting what can be done or changing mechanics would make that DM any better or make communication any less necessary or force the DM to make changes to the campaign.
Again, it’s best when collaborative and avoiding unpleasant conversations leads to just as many problems in d&d as it does in any relationship. Rules aren’t going to help if there’s not communication.
The mechanics in d&d are mostly about combat and skill checks because as a player you get to decide how you behave and the mechanics are there to have a framework for that. If players aren’t acting like you want them to as a DM and you feel like it’s a good idea to enforce your desires through changing the mechanics, you’re going to disappoint yourself and frustrate your players. If you want a certain style of role playing, that’s something you can discuss with players, but it’s ultimately collaborative as opposed to enforceable.
Longer than expected, but it reminded me of some things I haven’t thought of in a while.
Glad somebody sed it.
Oh thank god the tumors aren’t dry.
Merlin warned me against this dude when I was a fish.
Bonobos, primates like us and more closely related than baboons, do not.
🎶 Up where they walk
Up where they run
Up where they fuck all day in the sun🎵