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Cake day: June 19th, 2023

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  • I want to preface this with the mention that understanding other people’s code and being able to modify it in a way that gets it to do what you want is a big part of real world coding and not a small feat.
    The rest of my comment may come across as “you’re learning wrong”. It is meant to. I don’t know how you’ve been learning and I have no proof that doing it differently will help, but I’m optimistic that it can. The main takeaway is this: be patient with yourself. Solving problems and building things is hard. It’s ok to progress slowly. Don’t try to skip ahead, especially early on.
    (also this comment isn’t directed at you specifically, but at anyone who shares your frustration)

    I was gonna write an entire rant opposing the meme, but thought better of it as it seems most people here agree with me.
    BUT I think that once you’ve got some basics down, there really is no better way to improve than to do. The key is to start at the appropriate level of complexity for your level of experience.
    Obviously I don’t know what that is for you specifically, but I think in general it’s a good idea to start simple. Don’t try to engineer an entire application as your first programming activity.

    Find an easy (and simple! as in - a single function with well defined inputs and outputs and no side effects) problem; either think of something yourself, or pick an easy problem from an online platform like leetcode or codechef. And try to solve the problem yourself. There’s no need to get stuck for ages, but give it an honest try.
    I think a decent heuristic for determining if you have a useful problem is whether you feel like you’ve made significant progress towards a solution after an hour or two. If not, readjust and pick a different problem. There’s no point in spending days on a problem that’s not clicking for you.

    If you weren’t able to solve the problem, look at solutions. Pick one that seems most straight forward to you and try to understand it. When you think you do, give the original problem a little twist and try to solve that. While referencing the solution to the original if you need to.
    If you’re struggling with this kind of constrained problem, keep doing them. Seriously. Perhaps dial down the difficulty of the problems themselves until you can follow and understand the solutions. But keep struggling with trying to solve little problems from scratch. Because that’s the essence of programming: you want the computer to do something and you need to figure out how to achieve that.
    It’s not automatic, intuitive, inspired creation. It’s not magic. It’s a difficult and uncertain process of exploration. I’m fairly confident that for most people, coding just isn’t how their brain works, initially. And I’m also sure that for some it “clicks” much easier than for others. But fundamentally, the skill to code is like a muscle: it must be trained to be useful. You can listen to a hundred talks on the mechanics of bike riding, and be an expert on the physics. If you don’t put in the hours on the pedals, you’ll never be biking from A to B.
    I think this period at the beginning is the most challenging and frustrating, because you’re working so hard and seemingly progress so slowly. But the two are connected. You’re not breezing through because it is hard. You’re learning a new way of thinking. Everything else builds on this.

    Once you’re more comfortable with solving isolated problems like that, consider making a simple application. For example: read an input text file, replace all occurrences of one string with another string, write the resulting text to a new text file. Don’t focus on perfection or best practices at first. Simply solve the problem the way you know how. Perhaps start with hard-coded values for the replacement, then make them configurable (e.g. by passing them as arguments to your application).

    When you have a few small applications under your belt you can start to dream big. As in, start solving “real” problems. Like some automation that would help you or someone you know. Or tasks at work for a software company. Or that cool app you’ve always wanted to build. Working on real applications will give you more confidence and open the door to more learning. You’ll run into lots of problems and learn how not to do things. So many ways not to do things.

    TLDR: If it’s not clicking, you need to, as a general rule, do less learning (in the conventional sense of absorbing and integrating information) and more doing. A lot of doing.




  • This works as a general guideline, but sometimes you aren’t able to write the code in a way that truly self-documents.
    If you come back to a function after a month and need half an hour to understand it, you should probably add some comments explaining what was done and why it was done that way (in addition to considering if you should perhaps rewrite it entirely).
    If your code is going to be used by third parties, you almost always need more documentation than the raw code.

    Yes documentation can become obsolete. So constrain its use to cases where it actually adds clarity and commit to keeping it up to date with the evolving code.


  • wols@lemm.eetoProgrammer Humor@lemmy.mlIn case you forgot.
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    9 months ago

    Extra steps that guarantee you don’t accidentally treat an integer as if it were a string or an array and get a runtime exception.
    With generics, the compiler can prove that the thing you’re passing to that function is actually something the function can use.

    Really what you’re doing if you’re honest, is doing the compiler’s work: hmm inside this function I access this field on this parameter. Can I pass an argument of such and such type here? Lemme check if it has that field. Forgot to check? Or were mistaken? Runtime error! If you’re lucky, you caught it before production.

    Not to mention that types communicate intent. It’s no fun trying to figure out how to use a library that has bad/missing documentation. But it’s a hell of a lot easier if you don’t need to guess what type of arguments its functions can handle.


  • wols@lemm.eetoProgrammer Humor@lemmy.mlMy poor RAM...
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    10 months ago

    The point is that you’re not fixing the problem, you’re just masking it (and one could even argue enabling it).

    The same way adding another 4 lane highway doesn’t fix traffic long term (increasing highway throughput leads to more people leads to more cars leads to congestion all over again) simply adding more RAM is only a temporary solution.

    Developers use the excuse of people having access to more RAM as justification to produce more and more bloated software. In 5 years you’ll likely struggle even with 32GiB, because everything uses more.
    That’s not sustainable, and it’s not necessary.



  • Many of the programming languages that are regularly the butt of everyone’s jokes don’t just allow you to use them badly, they make it easy to do so, sometimes easier than using them well.
    This is not a good thing. A good language should

    • be well suited to the task at hand
    • be easy to use correctly
    • be hard to use incorrectly

    The reality is that the average software developer barely knows best practices, much less how to apply them effectively.
    This fact, combined with languages that make it easy to shoot yourself in the foot leads to lots of bad code in the wild.

    Tangentially related rant

    We should attack this problem from both directions: improve developers but also improve languages.
    Sometimes that means replacing them with new languages that are designed on top of years of knowledge that we didn’t have when these old languages were being designed.

    There seems to be a certain cynicism (especially from some more senior developers) about new languages.
    I’ve heard stuff like: every other day a new programming language is invented, it’s all just a fad, they add nothing new, all the existing languages could already do all the things the new ones can, etc.
    To me this misses the point. New languages have the advantage of years of knowledge accrued in the industry along with general technological advancements, allowing them to be safer, more ergonomic, and more efficient.
    Sure, we can also improve existing languages (and should, and do) but often times for one reason or another (backwards compatibility, implementation effort, the wider technological ecosystem, dogma, politics, etc.) old quirks and deficiencies stay.

    Even for experienced developers who know how to use their language of choice well, there can be unnecessary cognitive burden caused by poor language design. The more your language helps you automatically avoid mistakes, the more you can focus on actually developing software.

    We should embrace new languages when they lead to more good code and less bad code.