I mean some people are benefiting from it
I mean some people are benefiting from it
[…] it was decided that the language would be called “ECMAScript” instead. (Microsoft happily offered up “JScript”, but no-one else wanted that.) Brendan Eich, the creator of JavaScript and a co-signatory of this letter, wrote in 2006 that “ECMAScript was always an unwanted trade name that sounds like a skin disease.”
I tend to agree with these sentiments
Antagonizing the borrow checker is wrong. If it screams it does so to prevent you from writing a mistake. Eventually once you have enough experience you should write code in such a way that doesn’t trip the borrow checker because you know how to properly handle your references.
Is it difficult to learn at first? Yes, but the benefits of learning this outweighs the downsides such as writing code that may use references when it shouldn’t.
I’m not a Rust aficionado, but the few Rust I’ve written opened my eyes on issues that I have been dealing with in other languages but for which I was blind.
Lastly I tried following a Godot project tutorial that was using GDScript except I challenged myself to follow it but rewrite the examples given using Rust’s bindings for Godot. It was definitely more cumbersome to work with, but I might also have been doing something wrong (such as blindly transcribing GDscript instead of writing more idiomatic Rust).
All of that to say 1) borrow checker is your friend and 2) scripting languages will always be more convenient at the cost of being way more dirty (way less safeties)
In the end you need to pick the right tool for the job. Multiple tools may be used within the same project.
The burnout aspect comes in the form of wanting to eject yourself when trying to do anything creative. It’s a difficult place to be in. Trying to force through just adds more strain and honestly doesn’t make anything better. Finding the causes for the burnout and addressing them is more effective from my experience.
Godot definitely has sponsors which while not directly being “customers” are still very important when it comes to financing the development of the engine
Having said that I want to believe current sponsors won’t have issues with the Godot Foundation here