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Joined 11 months ago
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Cake day: July 25th, 2023

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  • Subscribing to a multireddit as a community being implemented and promoted as a default experience may solve it. Idk if it should be on Lemmy’s or client’s side, but different communities forming a community-verse that’s subscribable with one tap is, for me, the next stage of fediverse. If they are federated and cache each other, it should be possible to form a united feed. Best case, if you can make just a link combining them into one, so it’s easy to share. It would fulfill this task without multiposting.

    Browsing porn, for once, doesn’t really work for me. On Reddit, I did a multi of things I enjoy to combine them, and switch to it without changing accounts. Now I either browse All-feed of porno instance seeing things I’m not into or go to exact user or community. It’s far from what I enjoyed previously. And autorepost bots don’t help it too.

    IDing and combining posts into one is not fixing the problem, but covering it under a rug. The best case is to eradicate the very need to post the same meme, article or nude into two communities and then ban spammy accs. At least that’s what I wish for.






  • What this actually shows is that Russia doesn’t even feel the need to pull out its modern equipment, they’re clearing out their old inventory the exact same way NATO is.

    Why? Do they enjoy dragging this conflict for more than a year? Is there some reason to why they don’t use some sci-fi orbital blaster?

    If you lived there, Ukraine or Russia, doesn’t matter, and have served, you’d knew how deeply you are wrong. Bet you didn’t, and I did. Post-soviet army culture is what makes me suspect they don’t have anything breathtaking you think they have in worthy quantities.

    Opposing western propaganda is one thing. Not taking a moment to understand you are high on russian one is another. Just take a glance at this quote of yours and say it’s not copium.


  • I could take sterilized roaches. Their power in that their population grows like hell. But 1000 you can kill off and that’s settled? Okay, deal. Guess, the first hunt would take a half of them for good.

    A person? You obviously can’t kill them in most jurisdictions unless you are a LEO. But I’d look forward to reach out and cooperate with them in some way. Idk them and maybe they have cool things to talk about or learn from them. Imagine them blasting an ukulele and being open to teach you. Or just being a good friend material.

    I’d probably take both and do bonding with a cellar person over killing bugs.




  • And would even require Windows Eleven soon, banning older CPUs!

    I agree with you. One factor I still have hope for in that angle are new handhelds. We had Switch, we had Steam Deck and its newer competitors. And they all judged by their battery life and also has small screen where gfx don’t matter as much. Players on a long roadtrip or shift intuitively chose less consumptive games over those eating the battery in a hour. I wonder if Steam can make a special category for energy-light games, just for that obvious reason. And it, in reverse, inspiring devs to make games to cater to that usercase. I can dream.


  • Honestly, I agree to an extent. I like watching at a well-designed scenery but I think it hurts games if it takes the priority. I’m not playing games for that, but for cool gamedesign ideas and my own experiences with mechanics. That’s tl;dr, next is my rant, for I had a long bus ride.

    Graphics are very marketable and ad-friendly, easier to implement\control rather than changes to engine or scripts (you need to understand first) and they may cover up the lack in other departments. Effective managers love that. CGI guys at Disney are on strike because this sentiment held as true in movie industry too, and they are overloaded, filming the whole movie over chromakey. Computer graphics almost replaced everything else.

    In my perspective, this trend in AAA lowers the quality of the end product, makes it safer to develop (formulaic reiteration) but just ok to play, mostly unremarkable. Indie and small gamestudios can’t compete with them in visuals, so they risk and try to experiment, bring novelty, and sometimes win a jackpot.

    Like, obviously, Minecraft, that was initially coded by Notch alone. It invented indie scene as we know it now. It put tech and mechanics over looks, and the whole world was playing it. No one cared for how abstract it is being addicted to the gameplay.

    Playing older games, I see, that they were in this race too, like how (recently remastered) Quake 2 was a great visual upgrade over Quake 1. People sold an arm and a leg to play them on HIGH at that time. And how they nodded like yeah, now it’s just like a real life watching at a 640x320 screenshot, or how marketologists sold it. But somehow they were made completely different in many ways, not gfx alone, and that’s for a braindead shooter. I feel it with my fingers. I see it in how the game logic works. This sensation was greater for me than anything I see on the screen.

    Not being able to recall what happened in what CoD game, I become more amused with how gamedesign, presented via code, affects the feeling of a game. How in Disco Elysium all these mental features made it stand out. How Hotline: Miami did extreme violence so stylish. How Dwarf Fortress taught me to care about ASCII symbols on my screen but accepting the fun of loosing them. How the first MGS’s Psycho Mantis read my savefiles from other games and vibrated my controller on the floor with his psychic power.

    These moments and feelings can’t be planned and managed like creation of visual assets. And they are why I like games, as outdated as NES ones or as ugly as competitive Quake config looks. They, like making love with a loving partner, hits different than a polished act of a fit and thin sex-worker. They bring unique experience instead of selling you a horse-painted donkey.

    And that’s why I don’t really care about graphics and dislike their unending progress.