I’m not sure if its open source, so technically not FOSS, but Connect is by far my favorite UI and UX wise.
“May your woes be many, and your days few” - Gabe
You are now breathing manually.
I’m not sure if its open source, so technically not FOSS, but Connect is by far my favorite UI and UX wise.
I’d use it, but it doesn’t have kbin support
Ultrakill. Sometimes guys will talk to you, but its rare (only before bossfights), can mostly be ignored, and can be skipped after listening to it the first time.
Omori is a great RPG with forgettable gameplay but an unforgettable story.
Ultrakill is an excellent shooter with fast pacing, unique mechanics, and difficulty that is hard but rarely unfair.
Satisfactory is a factory building simulator which is pretty similar to Factorio, but a bit more chill and in 3D.
This is a great idea for patents, but probably doesn’t work as well for copyright, as the cost of a creator’s time and effort is subjective and hard to prove. Additionally, this gets a little wonky with free or open source products, which are unlikely to be making much (if any) money.
I do think copyright is essential for protecting smaller artists. However, it has been corrupted by big corporations into something to gain complete control over their creations, which is essentially the exact opposite of its purpose. With this in mind, I would propose two changes:
1: Change copyright to only apply for 10 years. Most smaller creators would have a chance to build up a community by that time, and it lessens the amount of time a corporation can maintain a stranglehold on their IPs.
2: Make a clause that allows for derivative works, as long as the source material is credited clearly and at the beginning of the work. This means works like fangames, fanarts, and fanfictions are all fully legal, and don’t have to worry about corporate stranglehold, and also benefits smaller creators, as these works can essentially serve as free advertising.
This obviously isn’t a perfect solution, but its almost certainly far better than what we have now, and restores copyright back to its original intended purpose.
With open-world games, I usually end up overwhelmed or lost on where to go next pretty quickly, and inevitably move on to something else after messing around a little.
However, Metroidvanias, a very similar genre, don’t overwhelm or confuse me nearly as much, even with some of the larger ones like Hollow Knight. I think something like that is the ideal progression for an open world game - a world that starts out limited and somewhat linear, and eventually grows in scale and nonlinearity as you collect movement options and paths to new areas.
I considered it, but am now avoiding it because they’re going to add a Linux-incompatible anticheat.
There are plenty of indie games which offer new and unique experiences which aren’t just “shooter” or “online shooter”. My recommendations would be Celeste, a platformer about a girl who climbs a mountain, and Hollow Knight, a metroidvania set in a dying kingdom, but there are plenty of other great ones as well.
According to leaks, there’s going to be a new 2D Mario game (It will not have “New” in the title, thankfully) and a “remake of a SNES Classic” (I believe it’ll be a Chrono Trigger HD-2D remake).
Yes, but it isn’t on f-droid or google play.