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Joined 29 days ago
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Cake day: June 4th, 2025

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  • I don’t personally like Nintendo’s actions, but I’m not sure why this article is trying to imply Nintendo miscalculated and don’t know what they’re doing - as if bricking consoles will somehow lose them money.

    From Nintendo’s perspective, turning the used market into a minefield of bricked consoles can only be a good thing, because it encourages people to buy new, and buying new is money in Nintendo’s pocket.

    And the conclusion that people won’t buy the console for their kids because of this? “Sorry kids, but Nintendo are bad so we cant play your favourite Mario - you’re getting a steam deck instead!” Like heck! A small minority maybe, but people will generally buy their kids what the kids ask for.

    Nintendo know what they are doing.


  • tiramichu@sh.itjust.workstoScience Memes@mander.xyzCursed
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    2 days ago

    These categories of geometric problem are ridiculously difficult to find the definitive perfect solution for, which is exactly why people have been grinding on them for decades, and mathematicians can’t say any more than “it’s the best one found so far

    For this particular problem the diagram isn’t answering “the most efficient way to pack some particular square” but “what is the smallest square that can fit 17 unit-sized (1x1) squares inside it” - with the answer here being 4.675 unit length per side.

    Trivially for 16 squares they would fit inside a grid of 4x4 perfectly, with four squares on each row, nice and tidy. To fit just one more square we could size the container up to 5x5, and it would remain nice and tidy, but there is then obviously a lot of empty space, which suggests the solution must be in-between. But if the solution is in between, then some squares must start going slanted to enable the outer square to reduce in size, as it is only by doing this we can utilise unfilled gaps to save space by poking the corners of other squares into them.

    So, we can’t answer what the optimal solution exactly is, or prove none is better than this, but we can certainly demonstrate that the solution is going to be very ugly and messy.

    Another similar (but less ugly) geometric problem is the moving sofa problem which has again seen small iterations over a long period of time.













  • I’m two ways about this.

    In recent years I’ve become quite a coffee lover. I’ve experimented with a lot of brewing methods, and got into small batch beans from independent roasters, with interesting qualities like being aged in whisky barrels (that one tastes and smells sooo good)

    At the same time though I grew up in a family where the only coffee my parents ever drank was instant - a teaspoon of granules with some hot water and milk and maybe sugar. When I go over there to visit that’s what I’ll get, and I’m not going to turn my nose up at it. In some ways it’s got that taste of nostalgia lol.





  • To me, the unspoken premise of the game is that you’re a kid in 1986 with a parent or cool uncle who went on a business trip to Japan and brought you home a Famicom and a copy of the original Zelda - months before the console even launched outside Japan.

    The whole game is about replicating that sense of childish fascination and wonder.

    The ‘Alien Language’ game manual is supposed to mimic the feeling of trying to read the Japanese manual that came with the game, muddling through as best you can with the pictures, and a few random English words they included just because English is ‘cool’ in a gaming context.

    It’s a very fun mechanic, and my favourite thing about the game.