Keeping things simple.

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Joined 1 year ago
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Cake day: June 11th, 2023

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  • If you mean solutions as in answers to questions I would be against it, LLMs have a habit of spewing wrong information that looks correct. This happens way more when you tell it to write code, it could end up unoptimized, misleading, or straight up wrong. I wouldn’t want an AI to answer my question and then feeling like I’m forced to triple check its answers and make sure it’s hallucinating.

    There’s also the point of “if people wanted AI answers, they would be asking chatbots and not post on a community of people”












  • Reddit had ways to automatically catch people trying to manipulate votes though, at least the obvious ones. A friend of mine posted a reddit link for everyone to upvote on our group and got temporarily suspended for vote manipulation like an hour later. I don’t know if something like that can be implemented in the Fediverse but some people on github suggested a way for instances to share to other instances how trusted/distrusted a user or instance is.


  • simple@lemmy.worldtoProgramming.dev Meta@programming.devThreads and the Fediverse
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    1 year ago

    Great read and I love the angle you’re taking, having the community vote for it is a great idea even if the answer is fairly predictable. Hope other instance admins follow suit.

    but hopefully FB takes a while longer to implement federation.

    I wouldn’t worry too much about it. Companies are pretty slow to implement big changes, and when they do federate I doubt they’ll initially federate with anything other than major mastodon instances and test the waters.





  • Not quite. Blocked means you won’t see any of their posts, it’s something users can do.

    Defederating is something instance admins can do. Defederating from an instance means everyone in your instance can’t see their posts, and they can’t see ours from here on out.

    Here’s where people get confused: even after defederating, their communities and all of their older content still exists here. But, you can think of them as “dead” communities. Anything you post there won’t be federated, meaning only your instance will see what you post there. All other instances won’t see your post on a community you’ve defederated with, so it’s important to stop posting there and instead post on communities you’re federated with.


    • Fantastic UI tools makes creating pretty applications trivial

    • Signal system struck a chord with me. I’ve always loved signal systems compared to referencing everything (though I still do reference things). It’s very fleshed out compared to Unity’s version.

    • Lots of great QoL features. I love how Autoloads make singletons super easy to use. I love how all the parameters I need are there. I love how seamless the Git integration is. I LOVE Godot 4’s Tweening system. I had to do a project last month on Unity and there is no built-in Tweening support so I had to use a library called DOTween. Throughout the entire project I really missed how easy Godot’s tweens are.

    • It’s super light. You know how Unity creates like 300mb+ shaderlab files whenever you create an empty project? It feels wonderful looking at my Godot projects and they’re like ~500kb each excluding assets. It’s also super snappy and I don’t have to wait for THE DAMN SCRIPTS TO COMPILE every time I edit a file.

    Mind you I recognize Godot isn’t perfect. There are some pretty critical physics issues. The web export is kind of unfinished. I miss how you can see and move around the scene while playing like in Unity. Still, it’s the best game engine I’ve used, and I’ve jumped around quite a bit before landing here half a year ago.