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Joined 1 year ago
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Cake day: June 11th, 2023

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  • Judgement - this is basically just Yakuza Kiwami reskinned as a light detective game. I love the Yakuza games so I’m enjoying this. I wish the detective elements were a bit deeper, but they always do a great job stuffing the world with different weird side quests and characters.

    Stellaris (console edition) - first time playing. This is Civilization in space. There’s a learning curve of course, so I started out on easy. I like the bit of detail they add in descriptions of strange sci-fi events, although this probably gets repetitive after your first game. They did a great job with the controls for console. Overall I’m enjoying it but it’s very much like Civilization where AI civs hate you for no reason.

    Sea of Stars - this is good. I’m around 10-12 hrs in. The story picks up a lot after the dull intro thankfully. I’m slightly disappointed with the music. It’s fine, but none of the tracks are something I really want to listen to again. I’m impressed with the amount of detailed artwork and animation. I like the verticality of the world which adds interest to running around and provides good ways to hide secrets. The battle system is good. The only thing is I wish there was a bit more to the character customization. It’s pretty standard physical/magic attack and defense and there are very few armor and weapon choices so far. Overall, I’m enjoying it a lot.


  • Yep. The communication about funding could be way better from Godot, but this forum maintainer is at best naive, if not completely delusional.

    They don’t understand how hard running a large open source project is:

    • They call them amateurs for not fixing long standing issues that they probably just don’t have time to get to.
    • They complain about a one line change/fix not being merged for supporting mix-mode lighting - both pre-baked and real-time. I need to double check that I didn’t misread that because of how absolutely insane that sounds.
    • They complain about broken stuff without realizing all the stuff that reliably just works in Godot.
    • They complain about 4.0 being called “stable” without realizing that stability refers to API contracts not being broken (at least this is the case, according to another forum member).
    • They also think game engine development is easy apparently because they could get something working in months of working with OpenGL or such, that probably doesn’t support all the same features, isn’t as nice to use, isn’t as cross platform, etc.
    • They also think they are so well informed about the engine development because they made literally one contribution to the Godot code. They have been using Godot for years but that just still screams of a lack of knowledge of all the Godot internals and how OSS development works.
    • They complain about a case where MIT licensed code was used without attribution. Legitimate concern but very likely just an oversight. Godot has a copyright file with detailed attributions and someone else indicated the code was adopted from a long time ago.

    I get that it’s frustrating seeing a new version of software not fix your problems, but this person really just doesn’t know what they’re talking about. They have some legitimate concerns/complaints, but calling it a scam so publicly is just completely ridiculous.


  • W4 link does say, in its title, that the money raised was for “Godot Engine Growth”.

    From reading through the forum thread replies (I’m not familiar), it sounds like W4 is a separate legal entity than the Godot foundation, and the $8.5M in question is from commercial investors.

    If true, then it would literally be fraud to use that $8.5M for other than it’s intended purpose, which unfortunately seems to mean something different than actually working on the Godot engine itself.