Wildly ignorant take.Why even mention DS.
Wildly ignorant take.Why even mention DS.
The EU already standarized chargers IIRC.
The Messenger. Easily my favorite 2D platformer. It starts as a more modern and polished take on the original Ninla Gaiden games for NES, but it becomes so much more.
Inscryption. A rogue like deckbuilder. You’d think that would make it similar to Slay the Spyre. But again it, it becomes so much more.
I recommend both games any chance I have. They are very different, but both are better expecienced blind.
Cyberpunk 2077. Say what you will about the state of the game, especially when it released. But there’s something about the endings that keeps me thinking about the game and has me really excited about coming back after enough updates have passed.
Buying the maps and using the charm for position. I found the idea neat in concept but annoying in practice.
There’s not much to get. You just hunt monsters. When (if) it clicks, everything else becomes secondary. Any quest, story, goal, and grind, is just an excuse to go and dance with the game’s monsters again.
There’s a very rewarding feeling in how much winning feels like something you did yourself (more with knowledge than skill IMO), and not something the game just “let you” do.
Hollow Knight. On the exploration side I didn’t like the way the map works. On the combat side it just felt… weird? Like, it’s not really clunky, but I just couldn’t vibe with it. Beautiful game though, "100 and something. "-percented it just for the aesthetic. But I will probably never replay it; wasn’t worth the time I spent with it.
Out of curiosity, which one(s) did you try?
Factorio has this thing where if I play it while listening to a podcast or audiobook they use up exactly 100% of my focus. No less, I can’t think of anything else. But also no more, I never get tired. It’s a very specific form of relaxation for me; where I feel like I’m existing “just right”.