

There’s UFoI, but to my understanding that’s only helpful in cases of litigations related to federation.


There’s UFoI, but to my understanding that’s only helpful in cases of litigations related to federation.


I’d like to point out that in [email protected] they have a rule saying:
This is not debate club. Unless it’s amusing debate.
which they use to wolfpack onto anyone who even remotely questions their tribal consensus, even if that person is coming from sharing a post that is well aligned with them.
Lemmy is wild indeed.


I hope one day the Lemmy developers arrive at the idea that a person could be a community, somewhat like the way Mastodon treats communities as users. It’s a confusing generalisation, but it works.


Ah, I see, so you are talking about this.
Of course it is nice if things get auto-generated, but doing it yourself, both in code and documentation should never be excluded as an option.


Could you elaborate on this:
it’s not really possible to document and validate that an endpoint needs to have at least one of something
In what sense it is not possible, as I can easily see it done in the code?
I think it might be this one: https://duckduckgo.com/?q=the+ancient+art+of+war+game+apple&iar=images
Seems to be https://en.wikipedia.org/wiki/The_Ancient_Art_of_War
Cool, the screenshot reminds me of a game I played in the Apple II days. Anyone remember the name of that one? “Age of war” could be pretty close, but I can’t find anything about it online.


thank you!


Do you have more information on how it supports crossposting with Mastodon? As far as I know, Friendica supports its protocol, but that’s about it.


Unfortunately Diaspora does not use the ActivityPub protocol and doesn’t even bridge to it. They have made the deliberate choice to not ever have a sizeable community.
Well, it seems that the territory in question later became what is known as the Mexican Cession of 1848.


I don’t know it, but if it supports transparent textures, you could try something like this: https://animium.com/2008/08/lowpoly-trees. The basic idea (not exactly what’s in the link) is that each branch is a texture on a plane facing your camera - clearly works only if camera angle doesn’t change. Depending on engine performance and distance from objects, you could simplify down to having 3-4 layers per tree. I’d call this something along the lines of “lowpoly parallax trees”. I’ve seen it working very neatly in a top-down third-person demo of Blender Game Engine a while ago.
A neat way of producing these could be getting a hipoly model of a tree and culling sliced renders of its branches.
Of course, if you don’t have things behind the tree, or the tree moving, you don’t need parallax at all and could bake the whole tree on a small surface.
A lot of decisions depend on the exact affordances of the game.


It’s a million dollar question, isn’t it. I’d think you’ll need to consider having baked textures as an option.
What engine are you using? That makes a big difference.
While on that thought: is it really Underground if it includes the Overground?
I’ll live with being weird.
I’ve gone through a similar experience with two instances. Eventually they both approved. It just took them ages. Of course I needed only one.