Haven’t heard that name in like 6 years…
Haven’t heard that name in like 6 years…
hey, when devs actually design the game with raytracing in mind like in Control the performance hit is fairly minor (and that game really benefits from all the pretty shiny floors)
Unfortunately ios exists
Hmm neither of these suggestiona seem to be applicable to me 🥲.
As for the performance differenece, In the mean time I’ve tried out many different changes and now the load time difference seems to be proportional to the fps (around 10x difference for context(3060ti vs vega 8)).
Perhaps that’s thanks to caching or something similar as I tested on a lightly used Fedora install.
No, autoplay is off
Well I have something like:
func _ready():
$AnimationPlayer.queue("1-1-1")
$AnimationPlayer.queue("1-1-2")
func _on_animation_player_animation_started(anim_name):
if (anim_name == "1-1-1"):
$Audio/ReadySetGo.play()
pass
I don’t know what else could be done
Yeah, the music and animation stuff all is triggered on the highest level parent scene, so it should be loaded at the very end.
It’s also curious that the music starts during the splash screen while the animation loads properly after everythin’s been loaded even if the music is called by the animation.
a must-have for every competitive programmer
ok, that’s an incredible read
Captured? Give them back!