• 6 Posts
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Joined 4 years ago
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Cake day: January 21st, 2021

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  • I’m pretty surprised that all of the audio formats work. I’m not so surprised that the TV has h265, although maybe a bit surprised that it is exposed to the browser. The container support is also pretty surprising. Unless your MKVs are so simple that they are effectively WEBM.

    Or maybe it pops the link out of the browser into a dedicated media player which has decent codec support.

    iDevices do expose h265 in the browser, but the container support is still a bit surprising. But then again WEBM is basically MKV, so maybe that is why it tends to work.


  • There are a handful of common reasons.

    1. The client doesn’t support the formats. Browser clients are notoriously picky not supporting some common video (for example few browsers support h265 and it isn’t generally considered web-safe) and audio formats. But embedded devices may also cause trouble if they don’t have enough CPU to do non-accelerated playback and don’t have hardware support for the codec used.
    2. Playing at a lower bitrate. In that case you can transcode at the fly.
    3. Remuxing. This is things like the moov atom where the actual codecs are supported but not the container or exact packaging of the file.

    But yeah, especially if you are using a player with wide format support you may not need it.




  • IMHO this isn’t really worth it.

    1. x264 is very fast at lower profiles. Especially if you aren’t streaming across the internet often the size hit from the fast profiles is fine. Even if you are streaming over the internet it is probably fine. Getting a slightly faster CPU will also get you super far and is more useful to have lying around than a GPU as it will benefit most things that you do on the server. And worst-worst case a bit of CPU usage isn’t going to hurt much of the things that he is running (except maybe a game server if people are playing at the same time and you are really maxing out all of your cores).
    2. Integrated GPUs are fine for a handful of concurrent streams. Especially the Intel ones which have amazing media engines.
    3. Even if you are going for a dedicated GPU I would go with an Intel ARC. They are way better at media encoding and cost less.
    4. You can always add a GPU later. Wait until you have a need and are seeing problems without.

  • While I agree, I think that getting more games on Linux is far more useful. When Linux is almost 3% very few studios will care much. If they can do a small bit of testing on Proton and maybe work around a bug or two they are far more likely to do that then make and test a native build. If this then gets Linux usage to 5, 10 or 20% that will drive more native builds.

    So I agree that it somewhat reduces the incentive to release a native build. But I think that is outweighed by the benefits of making the Linux gaming experience better today which will have a greater impact on availability of native builds in the future.




  • Actually I would pick GIMP.

    1. Says what it is, an image editor.
    2. No popups and random interruptions.
    3. Not only AI editing examples which makes me thing the tool is AI only.
    4. An overview of the variety of major features it has rather than just AI editing.
    5. Links to helpful documentation rather than endless marketing pages that say nothing.

    Really think only thing I would like to see is some screenshots and examples of using the tool, rather than just info on what it does. But the Photoshop page barely has this, just a few examples of the AI tools.



  • I still recommend it. I’m not fully happy with the situation but for now I consider it my best option.

    1. I consider Chromium-based browsers out of the question as they give too much power to Google. This is already showing to be a problem with new APIs and “features” that Google is pushing into the web platform and the bigger the market share gets the more control they have.
    2. Web browsers are the biggest attack surface that most people have. Displaying untrusted webpages and running untrusted code is incredibly difficult and vulnerabilities are regularly discovered. I don’t yet know a Firefox fork that I trust enough to reliably respond to security vulnerabilities quickly and correctly.

    So for now I am staying with raw Firefox. Not to mention that as a disto-built Firefox I have some insulation from Mozilla’s ToS. But I am very much considering some of the forks, especially the ones that are very light with patches and are mostly configuration tweaks.









  • The most likely situation is that the torrent isn’t good. I would also force a recheck of the torrent to double-check that the files on your disk haven’t been corrupted. But if that file is still saying “0 B” remaining (don’t just look at 100% as it may be rounded) after the recheck then I would bet pretty good money on a broken torrent. If this is a public tracker it is fairly common.

    However even if it is broken you may be able to play by using a different players. Different apps can skip over different forms of corruption, so you may get lucky.