I’ve tried to hide all the moes but it feels sisyphean. I hide cyber moe, military moe, office moe… but the next day someone is going to start taco moe and I will see a half naked girl with cheese hair and a lettuce bra. There is no escape.
I’ve tried to hide all the moes but it feels sisyphean. I hide cyber moe, military moe, office moe… but the next day someone is going to start taco moe and I will see a half naked girl with cheese hair and a lettuce bra. There is no escape.
I live in Washington state and I’m pretty certain the sales tax here is 10% (slightly higher than your maximum figure of 9.56%). It’s a pretty well known trick here that you can account for tax just by decimal shifting and adding (ex: 5.29$ without would be 5.29$ + 0.529$ ~= 5.81$ with tax). Is that 9.56% an “in practice” figure that accounts for rounding down? I’m curious where you read it.
I’m no biologist, but I’m pretty sure that this photo I took a while back has a lot of lichen:
That flakey & coral-looking stuff growing on the branches should be lichen.
There is the Anno series of games, which are technically RTS games but if I’m honest I find them the most fun when I go out of my way to avoid combat/micromanagement. I’ve only played 1404, 2070, and 2205, 2070 being the best in my opinion, but it has a bad history with DRM so I’d suggest 1404 (known as “Dawn of Discovery” in the US because us americans are afraid of numbers apparently).
Edit: looking at the steam page it looks like they decided to take 1404 down and made a new page where the game is (mostly) unchanged besides requiring you to jump through all the BS hoops that 2070 did, so I’d say if you’re gonna spend money get 1404 on GOG, or if you are willing to do unspeakable things go with 2070.
One library I’ve become very fond of using is Raylib. It has a ridiculously simple interface. If you just want to program a game and don’t want/need the details of OpenGL/Vulkan/DirectX (which I’d suggest you do at some point anyways), then It’d be my pick.
There is this excellent video which shows how a simple C program looks in assembly (don’t worry about it being C, the program is simple enough to be understood without C knowledge). There’s also this which does what the video shows automatically for you. Neither of these are fully sufficient to understand assembly but they are still incredibly useful resources.
Also: watch out for AT&T syntax vs Intel syntax if you’re doing x86. It took me way to long to figure this out. And as another commenter mentioned look at TIS-100, but also some other similar games (sorted from easiest to hardest, TIS being harder than all of these): Human resource machine, EXAPUNKS, Shezhen I/O, and Box-256
I often hear about the original “Elite” in this context. It managed to do real time 3d rendering on home computers (albeit wireframe) in a time when that was usually relegated to pre-renders or supercomputers. Came out a good decade before making 3d games was more generally viable.
If you are to believe that Reddit is setting the API pricing as high as proposed to eliminate 3rd party apps, rather than to recoup costs of allowing their existence (which I wouldn’t put it past them to lie like that to make it sound more palletteable), then it’s reasonable to believe Apollo’s existence doesn’t cost them 20M$. In fact I’d be surprised if it even costs them the 10M$ figure because Reddit’s reaction implies a number that high must be extortion.
Yeah I’m on voyager too and home stopped working for me at the same time as this hidden community issue. Home and All are literally the same feed now. Curious if these issues are related.Lol it refused to post this reply until I logged out then back in, whereupon the issue was fixed. Guess that answers that.