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Joined 1 year ago
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Cake day: July 3rd, 2023

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  • It’s like…the solution is right in front of their noses. Just treat people better/not like robots

    I’ve been saying this in response to a lot of things lately, but… people are emotional. It’s an emotional problem. Management feels a way, mostly contempt, and any studies about how treating people better would be cost-effective don’t matter. Studies show that a 4-day workweek is good for productivity and profits? Nope, feels wrong, can’t be true.

    Essentially, people are stupid and I don’t know how to fix it. Can’t just bop a CEO on the nose with a newspaper when he’s being bad, unfortunately.







  • One of the reasons I enjoy games with metagame currencies like Fate points or Willpower. I just don’t find it fun or interesting to lose due to bad dice most of the time. Especially if the bad dice just delay things instead of resolving them, like one time a D&D fight against some ghouls took like 45 minutes because no one rolled well. No tension or stakes. Just dice for an extra ten rounds. Absolutely flubbing a roll can be interesting, but I like when there’s more choice involved.

    “I rolled a 0 to grab the thief? No, that’s stupid. I’m a Royal Bodyguard I’m used to acting fast. I spend a fate point and bump that up”

    More generally “succeed at a cost” is just missing from D&D as a concept.




  • A dark souls kind of slow paced combat game, but built for co-op. Except I don’t have any friends who are on the same skill level and schedule.

    More broadly, I really want more games that you can play co-op in where the players are vastly different skill levels, but it’s still fun. I don’t know how to solve this.

    I can imagine like a game where one person is playing dark souls and the other is playing candy crush, and they interact somehow. Like making matches in one give estus in the other, and killing bosses gives stuff.

    Basically I want to play games with my frienda that don’t play the same games, somehow.





  • I don’t buy a game solely because it’s the zeitgeist or whatever. A friend of mine routinely buys games that are “the new shiny” and then doesn’t finish them, or loses interest quickly. I usually wait for a sale, some patches, and/or the dlc to be bundled into a goty edition.

    Some exceptions:

    I bought elden ring near launch because I’m a big enjoyer of the genre, and my friend confirmed it was good. No regrets.

    I bought bg3 shortly before it’s full access. I’d liked the other games larian did, and a friend told me it was good. No regrets.

    Both of those were pretty light on DLC. No season pass or “goty” editions were likely.

    I’m going to wait for the dragon age game to go on sale. I don’t really trust Bioware, and I don’t know if they plan to do a bunch of dlc that will get bundled up later.

    I’ve been waiting for Lies of P to get cheap. The demo was just ok when I played it, but a friend tells me it’s phenomenal.

    Right now I’m playing a MUD (aardwolf). It really distills some online RPG into the essence of “go kill some stuff to level up, get new skills, and kill bigger stuff”. It’s strangely satisfying.