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Cake day: September 28th, 2023

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  • homicidalrobot@lemm.eetoScience Memes@mander.xyzHoney
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    14 days ago

    Sorry, is this post satire or are you talking about satire you did not recognize? NEVER seen a vegan call breast milk non-vegan and have in fact actually seen more discussion about whether vegans should be breastfeeding children at all, I.e. is it healthy to do so with their diet.

    You’ve put the word debate in quotation marks flippantly like there’s an obvious answer, but I’m pretty sure you just misunderstood a conversation rife with sarcasm or taken out of context (or straight up made it up).




  • In high school, I took some time to read Dale Carnegie’s “How to Win Friends and Influence People”. The title is as edgy as I was as a teen, but the advice is wholesome and sound, the core being one of the first few rules the book prescribes: Take a genuine interest in people. It’s a solid set of rules that help beyond masking behaviors and can even act as masking itself, even if it could do with some more up to date examples.


  • Ark has cryopods which do the same thing mechanically, the only major difference being that you don’t visually throw them. If you use the vague wording on the patents surrounding pokemon’s box mechanics, it falls easily under there, since you are storing a captured creature in a digital storage.

    Nintendo is the KING of frivolous patents. They’ve lost cases on it before, and with palworld being a sony interest, I don’t think the usual financial bullying nintendo brings to the table is going to cut it on this one. They need an airtight case and their vague patents (and recent history trying to patent THE LOADING SCREEN and vehicle speed matching for player characters with totk being denied) is a bad look for them in a courtroom. Like the US, the holder of a patent in Japan needs to file suits swiftly to protect the patent, or they risk losing cases (like this one. See “laches defense”).

    Palworld is back in the top 100 global bestsellers today.



  • PT stands on its own in the horror video game genre IMO. Too many games fail to convey one of the elements of horror well, typically overusing shock and disgust as it’s hard to achieve psychological terror when your art medium has the potential for funny things to happen (like physics objects in amnesia deciding to fling themselves all over the room when you let go because they bounced wrong). Really interrupts the flow of the scared juice. The other half of horror games give you enough tools to completely defuse the horror after an initial few encounters (death stranding) or straight up don’t try to scare you situationally, just acting as combat action games with horror themes (later resident evils).

    PT remakes for PC are in a good place finally, “P.T. emulation” being a bit closer than unreal PT to the source material as a project. How konami could possibly drop a project with star power like kojima+del toro is beyond me, especially considering reception to the demo was GREAT and it was slated to release while streamers playing horror games was still in vogue. Unbelievable fumbled bag lying there


  • It’s so hard to describe contact. It’s like a more exploratory Rune Factory with no farming sim element and swappable jobs like the final fantasy MMOs. I feel like the audience for the game wasn’t targeted well, as it fell in that era where “core gamers” stopped being a popular target audience (we hardly use the term at all these days).


  • Early in the lifetime of the DS, before the 3ds had even been mentioned, a ton of JRPGs released for the platform seemingly in a bid to become the next earthbound or chrono trigger. Most of them were very mediocre, but to this day Contact (published by atlus) and The World Ends With You (square enix) stand out as stellar titles to me. They represent opposite ends of the jrpg spectrum; contact is a grinding game with a very floaty story, whereas TWEWY has an intricate story and a penalty-free swappable easy difficulty setting to help new players cope with the (initially) awkward combat system. Both of them are stand-out in their own ways, with memorable settings and characters supporting the mechanical depth they offer.

    Both of them are games that take advantage of the DS’s unique features, not the microphone but the touchscreen. While Contact is pretty easy on the gimmicks, only requiring you to occasionally peel a sticker or something simple like that, TWEWY’s combat flow has you use buttons to control the top screen while simultaneously doing multiple touch screen gestures, making the game difficult to master on the actual DS and unbelievably hard on an emulator.

    TWEWY has since had a remaster and a sequel, but contact is seldom mentioned anywhere when I see the DS talked about. Worth a look!


  • Maybe you didn’t realize, but by volume, sales in the west for BMWukong were stellar. >4M sales volume (76% of 17.8 million sales were chinese) is performing well by any standard. It dwarfs the sales volumes of other recently popular Chinese titles, taking the top spot for sales in the west handily. Other games like the GuJiang series, dyson sphere program, the matchless kungfu, crimson snow, tale of immortal had substantially fewer players despite getting nearly universally positive reviews. This is the definition of breakout success, when you reach a new market.

    For reference, this game is selling in the west as well as street fighter 6 and guilty gear strive, games that are performing far above a previous genre standard.








  • You’ve got it backward. Successful modern influencers follow linguistic trends and reinforce them, but they typically do not invent them (see the litany of words from jersey shore that never made it into the greater american lexicon) even when they try. Typically, new words arise out of necessity, efficiency, or mutual enjoyment.

    It boggles the mind to see how many armchair linguists come out of the woodwork for posts like these. As language evolves, we get new ways to express ourselves, but idiots that cannot possibly learn one new word stall that progress by just being stubborn. If anything, you should be more wary of people or groups preventing the use of new words, or re-prescribing existing words that are usually used one way popularly.

    The ONLY valid goal with language is communication and understanding - couples develop words, workplaces develop words, gaming communities develop words, and all of these groups use either existing words to mean new things, or acronym words in new ways, or even make completely new words from brand names or nonsense. Prescriptivists cannot typically handle new jargon, regardless of its use, and this makes them a laughingstock in academia and online spaces alike.

    If you can’t parse what’s being said, lurk more. The etymology of new words is just as valid as the etymology of ancient ones. It’s fine to take words on loan from another language regardless of grammatical correctness. The word “eyeball” came from “an influencer”.