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Joined 1 year ago
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Cake day: July 3rd, 2023

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  • Back in the day, sometimes USA TV shows would not air overseas for months depending on the schedule. Often spoilers online would ruin some parts. Piracy solved this. Then they started doing same time release worldwide but you had to use buggy streaming services and the quality was poor. Then they tried selling shows for much more than their worth on a per episode basis. Piracy fixed all these problems. Netflix was a good, reasonable solution and then they all decided to dontheor own thing. Piracy it is then.

    Its funny that even Netflix knew that the greed of others was their biggest risk as they planned to be streaming HBO before HBO and others caught up. Its a pity they didn’t emulate the quality.






  • Yes, considering many games might be stuck on unity with months or years of sunk cost development, so they don’t change until the next project. At that point, Godot will be even more developed, so more attractive.

    I assume many games that are AAA will negotiate their own terms. Some will use unity until they get burned later with fees. Eventually as godot comes to parity, unity will be pointless.

    This is not an industry where people won’t be contributing to the source code, I can understand how not many programmers keep gimp up to date with photoshop. This is an industry of programmers. Godot is undoubtedly the future, now.