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Joined 1 year ago
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Cake day: June 18th, 2023

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  • Barrier has been abandoned quite awhile ago. Its successor is supposed to be InputLeap, and although their GitHub repo is very active, they have yet to make a release.

    I didn’t even know that Synergy provided a “community” version of their app until very recently. I’ve paid for a license many years ago, so I’ve been using their 1.1x versions, which for better or worse, are still maintained along with the 3.x branch (which I’ve tried using but could never make it work, which is for the best because the fact they pivoted their UI to electron-based also left a bad taste in my mouth).

    Edit: also, if I understand correctly, Synergy’s latest versions on the 1.x branch borrows a lot from InputLeap.









  • This sounds like dev sour grapes but what the company was asking them to do seems better from the customer pov and for cyber security I’m general.

    As a developer myself (though not on the level of these guys): sorry, but just, no.

    The key point is this:

    […] we did not issue CVEs for experimental features and instead would patch the relevant code and release it as part of a standard release.

    Emphasis mine. In software, features marked as “experimental” usually are not meant to be used in a production environment, and if they are, it’s in a “do it at your own risk” understanding. Software features in an experimental state are expected to be less tested and have bugs - it’s essentially a “beta” feature. It has a security bug? Though - you weren’t supposed to be using it in a security-sensitive environment in the first place, it sounds perfectly reasonable to me that it should be addressed in a normal release as opposed to an out-of-band one.

    We can argue if forking the project is or isn’t extreme, but the devs absolutely have good reason to be pissed. This is typical management making decisions without understanding technical nuances and - from what is being told by the devs - not talking it through before doing it.





  • Actually, we just entered spring, on late September. And we did so in the midst of a heatwave that broke heat records for this year - we had days with 37C, which is high even for summer, and it won’t be summer here until December.

    Yes, I’m scared af as well. My family is sort of ignoring my warnings and actually planning to move to the coast (Santos), which is even hotter.

    Some guys here in the comments said about migrating to the north, and that’s something that has been on my mind as well as a long term plan, although I find it unlikely I can move to North America in the short term, so I’m thinking more realistically maybe southern Argentina?



  • Same here. In fact, I bought my Legion (which btw I feel like it was a good choice on OPs part because I believe Lenovo’s laptops tend to have better cooling engineering in general, for whatever laptop category, compared to other brands) to serve first as a work laptop, and then some gaming on the side, which I’m not too picky about because I don’t really play on PC that often anyway. My reasoning for that is that the business laptops I had been looking before going with the Legion were frankly overpriced crap with limited expandability, shoddy components and build, and full of built-in bloatware pre-installed. I find that gaming laptops tend to have higher quality components and slightly better expandability, so it was a win all around.





  • Wikipedia and other places says 1984 - I think 1983 is when development started. I wasn’t quite sure how much RAM the BBC Micro had, so I played safe and went with the ZX Spectrum’s configuration, which I had, although thinking about it now, the way the Speccy mapped memory meant that it actually had about 32Kb useable RAM as well. I don’t know how the BBCM mapped memory, so I’m not sure if a similar situation applied (less actual available memory).


  • To properly qualify how groundbreaking Elite was for the time, for those who don’t know it: it was a space sim that simulated 8 galaxies with 256 star systems each, each system with a star, a planet, and a space station. All of that was wireframe-3D rendered, had a lot of complexities like different ship and enemy types, different playloops like trading, mining and combat, and it was one of the few games of that time that pioneered open-world gameplay.

    This was initially released on the mid-80’s for 8bit computers of the time, which had anything between 48Kb to 128Kb of RAM, and thus, the game binaries was also that small - they accomplished that by also being one of the few games of the time that pioneered procedurally generated content.