she/they/it // tech artist, gender sicko, fibro queen

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Joined 1 year ago
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Cake day: July 2nd, 2023

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  • Ballots aren’t where effective political action happens. Demanding better means organizing outside of election years, maintaining strong communities, and showing up to participate in political action that isn’t just ticking one of a few allowable boxes. Demanding better sometimes means just doing better, regardless of the state’s involvement. That isn’t directly applicable to, say, genocide, but it does help build a real base of support that allows people to work outside the system to further that progress between elections.

    I’m voting for Harris because I would much rather organize under her administration than Trump’s. It’s a dead simple choice imo, because demanding better means doing the work every other day than Election Day.

    and definitely pay more attention to your local elections, those will more directly impact you and the people around you.


  • Can also recommend looking into local HEMA clubs as a step in that direction depending on your goals. Generally they tend to be queer friendly (if not queer themselves) and can help you learn some melee combat basics, which may be more relevant depending on your environment. I learned a lot from axe-and-shield fighting, even though it’s not directly applicable in most real world situations. But the silly Viking shit was fun enough to make me really love showing up and practicing, and it helped me get confident using an axe. So now I feel comfortable open carrying a utility axe for self-defense with a lot of plausible deniability. Also taught me how to deal with a riot shield :3





  • While this is true to an extent, from experience this line of thinking has its limits and is very easy to misapply. On the one hand, yes you can tell people their ideas do not gel with the vision of the project, and sometimes that’s the right call. And sometimes doing this a lot is best for the project.

    On the other hand, even if a majority of the work is coming from one person, not only does your community learn your project, they also spend time contributing to it, fixing bugs, and helping other people. I feel it’s only to a project’s benefit to honor them and take difficult suggestions seriously, and get to the root of why those suggestions are coming up. Otherwise you risk pissing off your contributors, who I feel have the right to be annoyed at you and maybe post evangelion themed vent blog posts if you consistently shut down contributors’ needs and fail to adapt to what your users actually want out of your software. And forking, while freeing and playing to the idea of freedom of choice, also splits your userbase and contributors and makes both parties worse off. It really depends on the project, but it pays to maintain buy-in and trust from people who care enough to meaningfully contribute to your project.


  • While I do broadly agree, I feel it’s important to note generational trauma is a real and separate concept. It just refers to the idea that trauma can be passed down from parents to children by repeating the same behavior or perpetuating the same ideas that traumatized them. This can be especially apparent in children of immigrants, religious extremists, or survivors of abuse, all for completely different reasons. It’s very common and worth talking about.


  • I’ve heard this as a sticking point for some people, and I think it’s fair. Some don’t enjoy putting themselves in the shoes of a complete fuckup main character who’s already made a ton of terrible decisions before the game’s even started and will continue to do so despite your best efforts.

    But, worth noting this is part of the appeal for a lot of other folks, and the game is going somewhere really special with it. It’s not bad writing, it’s a necessary component of the story being told.