Seconding It Takes Two, a fantastic game. Played with GF who’s not gamer at all, enjoyed the hell out of it.
Seconding It Takes Two, a fantastic game. Played with GF who’s not gamer at all, enjoyed the hell out of it.
I was in a similar boat as you during the spring sale - have a powerful desktop, was pondering getting the deck. Decided to go for it and to be brutally honest, it’s mostly a new shiny toy, not a revolution - which is absolutely fine enough.
I am excited about it, enjoy using it very much (on a long train/bus ride, on couch/in bed), but I don’t use it every day, it hasn’t been some miraculous revelation. However, it built a new clear division for my library: on one hand smaller, less demanding games I now save exclusively for handheld experience (thanks to this I already tried some games I probably wouldn’t on PC, at least not in near future), on the other for big, graphically marvelous games still prefer a big screen.
Also, if the desktop goes unexpectedly tits up some day, it’s nice to know I have an emergency solution in the form of the deck.
Plenty Diablo players called for D4 to be closer D2 than D3 was. Fewer mobs than PoE is result of that - while in PoE you clear whole screens, D2 wasn’t nearly as fast or full of mobs, encounters were a bit more unique and demanded strategy. So in that way, I would say D4 succeeded.
Hellblade was already mentioned (prime example imho), so I’d give shoutout to the entire Supergiant’s game catalogue. So much time and effort went into sound design and music in all their games, it’s remarkable.
Headphones absolutely mandatory. Hellblade is the first title that came to mind seeing this thread.
Ten thousand people (though I’d guess it’s even less) is laughable, nearly a non-event. Especially considering in the past these organisers were able to gather a much larger crowd.