Depending on the complexity, there’s also abbrev-mode
: https://www.gnu.org/software/emacs/manual/html_node/emacs/Abbrevs.html
I wish this was exaggerated, but it isn’t at all. Every time I try to learn Haskell, I end up in some tutorial: “You know how you sometimes need to represent eigenvectors in an n-dimensional plane with isotonically theoretical pulsarfunctions? Haskell types make that easy!”
In our first game of Clank Legacy, we thought that as long as you died above the Line of No Return, or whatever it’s called, you got points, regardless of whether you had an artifact or not. This had…implications for some of the story choices that we made.
I have a great memory at PAX of playing life-size Tsuro, where the players are the pieces. Good fun :)
I have never heard of this game, but the word “Fearamid” is doing a good job of convincing me
Thanks for that link! That does seem very similar to what I read about in Machi Koro 2, and I think we will definitely try it the next time we play.