😁 Sorry not sorry!
Nah, I wouldn’t even wish it gone, really. I just couldn’t care even a bit about anything they had to show that day.
BG&E was that charming single-player adventure game, with quirky and lovable characters and a tiny handcrafted universe. And with a non-ending that begged for a direct sequel.
What they showed in that E3 preview was yet another freaking Ubisoft open-world. It was supposed to be planet-level huge, because of course it was powered by boring procedural bullshit. It was always online, multi-player oriented, and “if you really want it, you could play it alone, but why would you?”
Oh, and it was a prequel with different characters, because fuck your closure I guess.
Those aren’t really FOMO in my opinion, more like being curious about what the praise was about. It’s trying new stuff, and rather healthy I’d say, even if you realize some of those really weren’t for you in the end. Yeah, I had quite a few of those too.
To me, FOMO would be anxiety about stuff that you really can miss “forever” and regret afterwhile.
In games, it’s weaponized with artificially limited stuff because whoever is pulling the string wants you to fear a missed opportunity and make an impulse decision.
It’s stuff like preorder “bonuses” you will never have another chance to get otherwise, time-limited content, battlepasses, daily rewards etc.
One of the most pathetic recent example I can think of being Nintendo making the translation of a 1990 Famicom game available only for a couple months. “Quick, buy Fire Emblem now, before it disappears forever!!!”